
Stylized water created with Shader Graph in Unity URP. Includes a manual explaining how to customize the shader to suit your specific project and silhouettes.Stylized water created with Shader Graph in Unity URP. Includes a manual explaining how to customize the shader to suit your specific project and silhouette needs.This package includes both a PBR and an Unlit version. The PBR shader allows you to plug in all standard PBR textures and adjust their values — including metallic, smoothness, normal map, ambient occlusion, emission, and more. This version fully interacts with scene lighting and shadows.The Unlit version behaves similarly but offers a toon-style aesthetic. Both materials include an interactive property you can enable if needed.The shader is entirely procedural, allowing full customization. It is compatible with both 3D and 2D objects.Interactive stylized water shader created using Shader Graph.This material supports interaction with only one object at a time, and is currently limited to generating rounded masks on the water surface.A fully procedural shader offering a high degree of customization.Optimized for projects of any scale, it includes features such as:Water refractionVertex displacementInteractive masksFoam customizationDesigned specifically for Unity URP — requires URP and Shader Graph for proper functionality.The higher the vertex count of your mesh, the more noticeable the vertex displacement will be.This package includes 4 materials:One for waterfall objects (PBR and Unlit)One for river objects (PBR and Unlit)