
Shader Toolbox is a collection of useful shaders and subgraphs for URP. Whether you're creating a photorealistic or stylized game, there's something in this pack for you!This package only supports the Universal Render Pipeline.With Shader Toolbox for URP, you'll have access to a range of production-ready shader effects which can slot into any project. Each effect is heavily customizable through Shader Graph, and the pack comes with a collection of subgraphs that do much of the heavy lifting for you.Using Shader Toolbox for URP, you can access a new _CameraTransparentTexture which contains the camera state after rendering transparents. For specific effects, such as glass, you can force objects to render even later in the render loop and read from this texture.✨ Included ShadersDefault Lit - mimics Unity's own Lit shader, but more customizable.Dissolve - cut off parts of the mesh using a plane or distance from a point.Dither Transparency - make opaque objects appear semi-transparent.Mesh Explosion - blast triangles away from an origin point.Hull Outlines - a cheap and effective outline for round-ish objects.Stochastic Lit - a Lit shader which can automatically break up texture tiling.Glass - distort the view behind the glass with a refractive index.Gooch - non-photorealistic effect to emphasize lighting with warm and cold colors.Bubble - an iridescent soapy bubble effect which also uses refraction.Heat Distortion - make the air wave around like a heat haze.Voronoi Lava - draw two texture layers using a Voronoi cell pattern.🎮 Other FeaturesSubgraph Library - a collection of color mapping, lighting, texturing, vector, and stylized helper subgraphs.Camera Transparent Texture - a renderer feature which can draw opaques and transparents into a new screen texture.✅ Compatible VersionsCompatible only with the Universal Render Pipeline.Fully tested with Unity 2022.3 and Unity 6, which are the latest two LTS releases.Please note that this package was only tested on desktop platforms. Support is not guaranteed on VR, mobile, web, or console.Each shader effect in this pack is created using Shader Graph. The DefaultLit subgraph can be used to provide easy extensibility.The _CameraTransparentTexture requires use of a Renderer Feature and the Render Objects feature that comes with URP. A usage guide is included in the README.This asset pack is only compatible with the Universal Render Pipeline.Setup details are included in the README PDF.