Complete Sci-Fi Turret System that includes: Modular 3D Assets, Parametric Animation Scrips, Targeting Scripts, VFX, SFX.An easily customizable Sci-Fi Modular Turret package with targeting script (with prediction), parametric firing animations, customizable weapon firing types (single shot, burst shot, gatling, missile), multiple projectile types and designs.3D models come in 3 sizes in order to maximize versatility(For example a Large turret can equip 1 Large weapon or multiple smaller ones)(You can even mount a small turret on a larger one!)Weapons are also composed of sub-components (Base + Barrel/Barrels)Example prefabs are provided but you are encouraged to create your own combinations!Super optimized texturing: This asset uses the trimsheet texturing approach, which means a single PBR texture set (5 textures) is used to texture almost everything.This optimizes build size, memory allocation, draw calls, and allows for added customization by mixing and matching the various color variants of the main material in the different rooms / hull of the ship.Shared materials and scripts between multiple asset packs: Optimize your project further by sharing the same materials with my other assets: "Minerva Corvette", "Fenris Frigate", "Phobos Starhopper" [more coming])Shader-based material colors: The trimsheet shader allows for customizing 3 color zones. Easily modify or create new color variations of the trimsheet materials.This package includes:4 Turret Models12 Decorative Attachments13 Barrel Bases20 Barrel Tips2 Missile Models (with LOD1)2 Platform Models15 Example Turret Prefabs35 Example Weapon Prefabs6 Example Projectile PrefabsExample Muzzle Flash Effect (Color variations)10 Sound EffectsVarious scripts are also included:Turret movement + targetingWeapon firing behaviour and animationProjectile scriptMuzzle Flash animation script (animates scale of a static muzzle flash mesh and light source)----TEXTURES & MATERIALS----Main Texture Set consists of a set of various 4K PBR maps. For the Albedo map, color customization is done via shader.The main material uses a PRB shader with extra "Grunge" parameters, which adds an extra layer of customizabilty.----MESHES & PREFABS----Meshes: 70Prefabs: 78Rigging: NoAnimations: 0 (Animations are script-based)LOD: Only the missile models have LOD1Triangle count:Total triangle count (all assets combined): 134,339Average Turret triangle count (Turret base + weapon): ~8k to ~20k