
Meeting Table & Chair Set – 3D Modern Stylish Furniture Collection (Low Poly)
Ethereal Grace
$8.79
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Includes 5 designer chairs + 1 unique S-shaped modern table
Bonus: Colorful books placed on the table for added realism
Great for office, meeting room, library, or modern home setupsEasy Fix for Pink Materials (URP/HDRP):This package includes an AutoSwitchMaterialShader script that detects your render pipeline (URP, HDRP, or Built-in) and auto-applies the correct SpeedTree8 shader to the Materials:• URP: Universal ⮞ Nature ⮞ SpeedTree8 (Two-Sided = Yes)• HDRP: HDRP ⮞ Nature ⮞ SpeedTree8 (Double-Sided = Checked)• Built-in: Two-sided enabled internallyRefer Documentation📄Add a sleek, modern touch to your project with this beautifully crafted 3D Modern Table and Chair Set.Ideal for use in architectural visualizations, interior design renders, VR spaces, AR apps, or stylized game environments.Scale and Size maintained according to realistic sizes according to 1 Unit = 1 Meter = 1 Unity CubeTechnical Details:· Geometry Triangles 77.3k· Vertices 38.4k· PBR No· Textures 1(PNG 512x512)· Materials 1· UV Layers Yes· Vertex Colors No· Animations 0· Rigged geometries No· Morph geometries 0· Scale transformations NoPackage Includes:· Prefabs for useful assets· Fbx file have separate prefabs folder, Model and Material Folder to make it easy to use.Important Notes (Easy Resolve Pink Materials for URP and HDRP):This package includes an AutoSwitchMaterialShader script in the Editor folder that detects the active render pipeline (HDRP, URP, or Built-in) and automatically switches the materials to the appropriate SpeedTree8 shader without manual adjustments.For URP: Automatically switches to the Universal Render Pipeline ⮞ Nature ⮞ SpeedTree8 shader and enables Two-Sided = Yes.For HDRP: Automatically switches to the HDRP ⮞ Nature ⮞ SpeedTree8 shader and enables Double-Sided = Checked.For Built-in Pipeline: Automatically ensures Two-Sided rendering is enabled via the internal shader setting.Once the package is imported, all SpeedTree8 materials in the Materials folder are correctly configured for the active render pipeline, no manual changes required.Please refer to the Documentation📄 in the package for manual settings of materials.