
TriggerEvent extends UnityEvents with live connection visualization, customizable colors, and automatic self-reference protection. Safe, fast, and editor-friendly.TriggerEvent is fully compatible with all Unity render pipelines: Built-in Render Pipeline (BRP), Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP). No custom shaders or materials are used.TriggerEvent by PsychoGarden enhances UnityEvent with powerful visualization and auto-protection features. Visualize event connections live in the SceneView. Customize connection colors per event. Automatically detect and remove dangerous self-references to prevent recursion issues.Supports both per-event settings and global EditorPrefs-based settings. Easily manage your event visualizations via a dedicated TriggerEvent Settings window.Includes runtime/editor separation, full source code, .asmdef files, and a demo scene.Boost your event-driven workflow safely and visually with TriggerEvent!## Technical Details- Written in clean C# with Unity best practices.- Unity 2021.3 LTS or newer required.- Full runtime and editor code separation (with .asmdef files).- Live connection visualization in SceneView using Handles.- Automatic self-reference detection and removal.- Per-event settings (color, visibility, display mode).- Global settings via EditorPrefs and custom Settings window.- Lightweight and no runtime overhead.- Fully compatible with Built-in, URP, and HDRP pipelines.- Includes README.md, License.txt, and DemoScene.unity.