
Procedural star generator with realistic visual effectsThe Star Generator is a procedural space system designed to create realistic, stylized stars with dynamic corona effects, prominences, and solar jets. Built exclusively for the Universal Render Pipeline (URP), this asset allows full control over resolution, scale, emission color, and particle detail.Ideal for sci-fi, educational, or exploration-style games, it includes:Real-time procedural mesh generationCorona shaders with editable parametersJet and prominence scalingShader Graph materialsDemo scene with post-processingThe system is lightweight, modular, and designed for easy integration into any URP-based space simulation.Number of textures: 6Texture dimensions: 512×512Polygon count of [Star Mesh]: Depends on resolution (dynamic)Minimum polygon count: ~48 (resolution 3)Maximum polygon count: ~47k (resolution 64)Number of meshes/prefabs: 1 procedural meshRigging: NoAnimation count: 0Animation type list: N/AUV mapping: YesLOD information: No LOD system includedTypes of materials and texture maps:URP Shader GraphsEmissive materials for stylized corona and star surfaceIncludes a custom Voronoi3D shader for procedural surface effectsI used AI assistance (ChatGPT) primarily as a development assistant to help generate documentation and a custom Voronoi3D Shader. Most of the work was directed and implemented manually, with AI providing suggestions, structure, and technical support. All AI-generated content was thoroughly reviewed, tested, and integrated to ensure accuracy, compatibility, and optimal performance within Unity's Universal Render Pipeline (URP).