
Iron Knight game ready fantasy character that I made for Unreal Engine and Unity.|YOUTUBE|DISCORD|ARTSTATION|FAB|Iron Knight game ready fantasy character that I made for Unreal Engine and Unity.✦ Key Features :My unique design (created in zbrush)Weapon included7 default Manny animationsCompletely modular ( Each part is individual)Rigged to UE5 Mannequuin (works with all Animations)✦ Modular parts :HelmetArmsChestTorsoLegs✦ Polycount : without LOD systemHelmet- 1,500 vertices 2,598 trianglesChest - 2.056 vertices 3.500 trianglesArms- 5.244 vertices 8.630 trianglesTorso - 2.408 vertices 4.060 trianglesLegs - 6.518 vertices 9.814 trianglesChainMail - 8.259 vertices14.690 trianglesWeapon - 1.889 vertices 3.130 trianglesTotal Vertices: 27,874Total Triangles: 46,422✦ Rig - based on UE5 Manny mannequinThe the base skeleton is untouched.The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.✦ Tested withGame Animation SampleStandard 3rd person template animations✦ ModularityCharacter is completely modular, you can chance or remove any part.✦ Unity Project and compability2021.3 +SRP, URP, HDRP✦ Textures 2KAll armor 3 texture setsChainMail 1 texure setWeapon 1 texutre setPBR UE and unity formatBase color + Normal Directx + ORMAlbedoTransparency + MetallicSmoothness + Normal OpenGL + AOAll textuers 2048x2048Thanks!Number of textures 15Texture dimensions 2048X2048Polygon count of [knight] 46.422Minimum polygon count 2,598 trianglesMaximum polygon count 14.690 trianglesNumber of meshes 7, prefabs 1Rigging: YesAnimation count 7Animation type list UV mapping: YesLOD information (no)Types of materials and texture maps (PBR)