
A collection of fast, lightweight utilities to speed up your Unity development: FPS controller, camera systems, input triggers, splash screens, and more. Built for Unity. Supports both Input SystemsThis package is compatible for everything, it's just scripts... Except for the demo scene, the materials will have to be converted...⚠️ Required Setup – New Input SystemImportant: Before using the Game Tools demo scenes or any components supporting both input systems, you must:Install the New Input System via the Unity Package Manager.In Project Settings > Player > Active Input Handling, select "Both" to enable compatibility with both Old and New Input Systems.This setup is mandatory for all input features to work correctly with your keyboard, mouse, and gamepad.Test and compatible with Unity 2022Download Playable Demo for PCDownload Playable Demo for MacThis package is compatible for everything, it's just scripts... Except for the demo scene, the materials will have to be converted...Be careful! The demo of the video with the bike, is not inserted in this Asset...⚓ Game Tools V 3.0Game Tools V 3.0 is the new generation of modular systems developed by TEAM VICTOR & BORIS for Unity 6000+.It’s a complete and reliable toolkit designed to help developers, artists, and studios create gameplay systems, camera logic, and environmental effects with ease and consistency.Every module works right out of the box — clean, readable, and fully customizable.Whether you are building a prototype or a full production project, Game Tools provides a strong foundation with a unified structure and EditorTools interface.Game Tools V 3.0 brings together years of experience and field testing from our other assets like RealFPS, Populate, Setting Fire Pro, and LightBeam System.It merges all the essential building blocks you need in a single, coherent framework.🧭 A Modular PhilosophyGame Tools was designed with one principle in mind:“Everything should work instantly, and everything should be understandable.”That means:Each component is independent, yet easily connects with others.All inspector variables have clear tooltips and icons.The Editor uses StyledBox and Separator from our custom UI kit.No hidden dependencies or heavy frameworks — just efficient C#.You can use a single component (like FogZoneFader or TimerEventManager) or combine them to build entire systems.Everything shares the same logic, the same color palette, and the same documentation structure.🌄 Built for Unity 6000+Game Tools V 3.0 has been rebuilt for the latest versions of Unity and is fully compatible with:URP and Built-in Render PipelinesOld & New Input SystemsWindows, macOS, and LinuxAll shaders, editor windows, and runtime scripts have been tested to ensure consistent performance and visual results across pipelines.💡 For Creators of All LevelsWhether you’re a hobbyist, teacher, student, or professional studio, Game Tools gives you the same clean starting point we use in all our internal projects.You can:Create gameplay logic in minutesBuild interactive environmentsPrototype new toolsEverything is documented, organized, and ready to extend — the perfect balance between simplicity and power.⚓💪 TEAM VICTOR & BORISCreators of RealFPS, Populate, and LightBeam System, passionate about clarity and design.Every Game Tools release is made to teach as much as it empowers, following the same motto that drives our studio:“Build tools that make developers smile.”📚 DOCUMENTATION & SUPPORTIncludes a detailed HTML + PDF Manual, generated via the BL Informatique ManualBuilder system, with icons, screenshots, and tooltips for every component.📖 Official Documentation📩 Support: gametools@blinformatique.frBased on: https://www.blinformatique.frCreators of RealFPS, Populate, LightBeam System, and Setting Fire Pro.Building reliable, elegant, and modular Unity tools since 2023.Developed by ⚓💪 TEAM VICTOR & BORIS🧩 How To Use Game Tools V 3.0Installing and using Game Tools V 3.0 takes only a few moments.Each module is ready to work as soon as it’s dropped into your Unity project — no complex setup or dependencies required.This toolkit was built for both developers and designers, offering a clean and efficient way to add functionality to your games.⚙️ Step 1 – Access the Tools MenuOnce imported, open the top Unity menu and navigate to: Tools → BLInformatique → Game ToolsThis menu gives direct access to every component in the suite: camera controllers, event managers, fog systems, and environment utilities.From there, you can instantly add components to selected GameObjects in your scene.🧭 Step 2 – Add the Components You NeedEach script is modular and works independently.Simply drag and drop the desired component onto a GameObject, then configure it in the Inspector.Examples:CameraFollow – Smooth camera follow with collision avoidanceFPSController – First-person controller with head bob and sprintFogZone & FogZoneFader – Dynamic fog zones with color and density blendingSunDayNightCyclePro – Real-time light and skybox rotation systemRuntimeMinimapGenerator – Automatic minimap creation with zoom and iconsDynamicShadowManager – Optimized shadow distance based on camera rangeEventGroupObjectSwitcher – Activate or deactivate objects dynamicallyEach component includes clear tooltips, icons, and EditorTools styling for fast configuration.🧱 Step 3 – Combine Systems for Complex LogicGame Tools modules are designed to work together.You can easily chain them to create advanced behaviors without writing a single line of code.For example:Connect KeysEvent to toggle fog zones, doors, or light sources.Link TimerEventManager with StartupSplash to trigger transitions or effects.Combine FogZoneFader and SunDayNightCyclePro to create natural day/night blending.There are no dependencies — every script uses simple Unity Events, letting you design gameplay directly from the Inspector.🎨 Step 4 – Customize and ExtendAll inspector panels use the EditorTools UI framework developed by BL Informatique:Clear headers with StyledBoxLogical separators with emojis and iconsDetailed tooltips in English for every fieldThis ensures a consistent and intuitive workflow across all BL Informatique tools, from RealFPS to Populate and LightBeam System.You can freely extend or modify the scripts — everything is written in clean C# and well commented for learning and customization.🚀 Step 5 – Test and IteratePress Play, and you’re ready to go.All systems are fully runtime-compatible and perform efficiently in both the Editor and Builds.You can copy setups between scenes, save configurations as prefabs, or integrate them into your existing gameplay framework.Each component is isolated, meaning it won’t interfere with other systems in your project.💡 Tips & Best PracticesAlways keep your Game Tools scripts organized under /Assets/BLInformatique/GameTools/.Use Unity Events to connect Game Tools with your custom logic.Use URP Punchy Sky Volume for dramatic lighting transitions.Adjust FogZoneFader timing and ceiling height to simulate caves or interiors.Experiment — each system is safe to test, disable, or duplicate.⚓ Final WordGame Tools V 3.0 was designed to be your starter kit for building professional Unity systems.It is light, robust, and built on the same foundation that powers all BL Informatique projects.Whether you need to manage light transitions, camera control, event triggers, or environmental effects —Game Tools gives you the clarity, modularity, and stability that every Unity developer deserves.We used AI (ChatGPT by OpenAI) to assist in optimizing C# scripts, generating tooltips, documentation. All content was carefully reviewed, tested, and adjusted manually to ensure full functionality and compliance.