
A lightweight, customizable day-night cycle system with smooth environmental blending, time control, and dynamic fog/water color support.You will need TextMeshPro for the UI elements (like the clock display) to work, but these are optional and not required for the component to work.The demo scene was set up in Built-In render pipeline so if you open in URP, you will need to set up the materials yourself.* The city in the demo uses the awesome FREE SimplePoly City - Low Poly AssetsBring your worlds to life with this easy-to-use Day/Night Cycle System. Designed for flexibility, it smoothly transitions ambient lighting, directional light rotation, fog, and water color based on in-game time.Supports:Real-time progression or manual time control.Adjustable sunrise, midday, sunset, and night settings.Dynamic fog and water color blending.Optional UI clock display.Supports both stylized and realistic projects.Perfect for open-world, survival, simulation, and casual games.Fully customizable — no coding required for typical setups.* Note that you DO NOT need to override your project settings for this to workKey Features:Real-time day/night progression with adjustable speed.Manual time setting or smooth time resets.Daybreak, Midday, Sunset, Night.Blend between 4 customizable lighting profiles:Dynamic sun rotation based on time of day.Supports fog color and density blending.Water color blending with any material using a color property.Optional TMP UI clock that updates automatically.Forward-only time mode for narrative-driven games.Lightweight — minimal impact on performance.Compatibility:Unity 2020.3 LTS and above.Works in Built-in Render PipelineWorks with URP and HDRP, but not with the setup in the project providedTo create the documentation and store blurbs, as well as quickly writing chunks of code