QuickTile: build 2D, 2.5D and 3D levels fast with themed terrain, in-game editing, sculpting, digging, rivers, waterfalls, bridges, cliff ledges, vegetation and intuitive object placement.QuickTile 2.0 — Your Level Design Toolkit for UnityBuild 2D, 2.5D and 3D levels with tile painting, procedural terrain, customizable themes and an integrated in-game editor.From side-scrolling stages and floating islands to connected landscapes with rivers, bridges and cliff paths, QuickTile brings terrain, construction, vegetation and object placement into one workflow. Paint your layout, shape the ground, add details and refine your level directly in Unity or during Play Mode.try it here : quicktile demoPaint, Stack and Shape Your TerrainBuild layered environments on customizable grids. Stack platforms, adjust island height and thickness, round corners, sculpt relief and tilt plateau tops.Move individual islands across the grid and customize their cliffs, undersides and terrain skirts. Combine precise tile placement with organic shapes to create platformer stages, rocky landscapes and floating worlds.Build Directly In GameThe included in-game editor brings terrain painting, texture painting, sculpting, digging, water, construction, gardens and object placement into an interactive workspace.Use visual palettes and scene handles to select, move and reshape your creations. Undo, Redo, Save, Load and built-in Help support experimentation throughout the workflow.Choose In-game Editor for runtime authoring, or In-game for gameplay with your own camera and character controller.Give Each Island Its Own ThemeThemes combine ground, cliff and skirt textures with vegetation and construction styles for paths, walls, bridges, stairs and water.Assign different themes to different islands, duplicate and customize their settings, or save reusable theme assets. Theme pack tools let you create and validate collections of materials, textures and construction styles.Connect Your World with Procedural ConstructionDraw editable ground paths, raised paths, ramps, stairs, bridges, walls, fences and tracks.Adjust routes, dimensions and styles with direct controls. Extend eligible constructions from their endpoints, customize path textures and distribute prefabs along curves. Paths crossing compatible walls and fences can create arches or gates that follow the route.Create Walkable Cliff LedgesDraw ledges along cliff faces and around corners to connect lower ground with elevated plateaus.Choose Wood, Stone or Ground styles, add optional railings and create ladder transitions for steep climbs. Ledges follow the supporting terrain and integrate with collisions and navigation.Draw Rivers, Lakes and WaterfallsCreate editable rivers and lakes with organic banks, adjustable width and depth, and individual current controls. Close a river loop and turn its interior into a lake.Automatic waterfalls follow terrain drops and connect with receiving surfaces. QuickTile water includes reflections, refraction, shoreline foam and projected caustics.Water island themes also let you build transparent 3D water blocks with optional solid riverbeds.Dig into Your TerrainEnable digging per terrain theme to carve openings, tunnels and shafts, or create hollow islands with enclosed interiors.Rocky opening profiles, separate wall and floor textures, and runtime destruction effects give excavated terrain its own appearance. Fill or erase cuts and restore changes through Undo/Redo.Paint Surfaces and Grow Your LandscapeBlend ground textures with visual painting tools and customize their scales and transitions. Optional cliff contact blending helps neighbouring terrain materials meet naturally.Populate your world with grass, flowers, texture cards, mesh plants and prefabs. Customize species, flower varieties, color gradients and distance fading. Shared wind controls animate supported vegetation and terrain skirts together.Place Objects and Animate MovementPlace props with grid-based or ground-following controls, then refine their position and rotation with XYZ handles.Create movement routes for PathFollower components, with configurable speed, waypoint pauses and animation hooks. Unity AI Navigation integration supports NavMesh surfaces and terrain-edit rebuilding.Save and Revisit Your LevelsSave authored tiles, rules, object placements, paths, painted textures, vegetation settings and level properties as JSON-backed level data.Reload layouts for iteration, use autosaves, and preserve saved Play Mode edits through Keep Levels After Play.Ready to StartQuickTile includes the Starter Pack, sample scenes, textures, materials, a procedural skybox, offline documentation and in-game help.Chunk-based terrain updates, GPU-instanced vegetation and staged plant regeneration reduce rebuilding work during editing. Included benchmark tools help you evaluate your own scenes.Requirements and Optional IntegrationsQuickTile 2.0 targets Unity 6.3 or newer with URP. Required dependencies are declared in the package and resolved through Unity Package Manager.Optional integrations include Addressables, Entities, Splines and Unity AI Assistant. With Unity AI Assistant installed, QuickTile’s MCP tools support scene inspection and level creation, loading and saving.Paint your layout. Shape your terrain. Bring your world to life with QuickTile.Textures32 core texture files, excluding UI icons and sample copies.PNG and JPEG formats, including colour textures, normal maps and textures with transparency.Grass, cliffs, rock, soil, stone paths, brick walls, wood, metal, flowers, foliage, water and sky textures.Main square resolutions: 1024×1024, 1080×1080, 1254×1254, 1920×1920 and 2048×2048.Water and caustics textures: 512×512.Additional non-square textures: 1024×1536, 1774×887 and 1984×2154.Owl statue: 2048×2048 base colour and normal map.Meshes and propsOwl statue: 900 triangles, 674 vertices.Five unique vegetation mesh designs:Scattered Wildflowers: 216 triangles.Tall Flowers: 564 triangles.Clover Understory: 450 triangles.Flower Groundcover: 315 triangles.Low Flowers: 490 triangles.Mesh formats: FBX and native Unity Mesh assets.Vegetation movement is handled by wind shaders.Procedural geometryTerrain, cliffs, ramps, stairs, bridges, ledges, walls, fences and water meshes are generated procedurally.Polygon counts depend on the level size, shape and generation settings.Generated terrain and construction geometry includes colliders.Ground texture paths paint the terrain surface.Materials and shaders29 core material assets, with additional sample materials.URP Toon Surface and Triplanar Toon shaders.Terrain painting and blending shaders.Stylized water and waterfall shaders.Grass and vegetation shaders with wind animation.Sunny Skybox shader.SamplesThree ready-to-open scenes across the Starter Pack and In-game Reference sample packs.Illustrated documentation and complete Runtime and Editor source code.RequirementsUnity 6.3 (6000.3+) with Universal Render Pipeline 17.3.Required Unity packages are declared in the package manifest.Full C# Runtime and Editor source code included.Level creation and editingUnity Tilemap workflow with procedural terrain meshes and colliders.Unity Editor tools and an optional in-game level editor.Editable islands, ground and cliffs, with height, thickness, rounding, tilt and underside controls.Terrain sculpting, digging and hollow interiors.Editable paths, ramps, stairs, bridges, ledges, stone walls and wooden fences.Ground texture painting along editable strokes, with texture scale, offset and blending controls.Per-texture option to keep or remove vegetation.Theme palettes for ground, cliffs, vegetation and construction styles.Object placement and prefab distribution along paths.Undo/Redo and JSON level saving and loading.Water and vegetationEditable rivers and lakes with automatic waterfalls.Stylized water with depth colouring, flow, refraction, reflections and foam.Grass, flowers and prefab vegetation with adjustable placement settings and wind animation.GPU-instanced vegetation and distance culling on supported hardware.Grass LOD controls.Optional distance-detail prototype for eligible geometry, disabled by default.Included shadersToon Surface.Triplanar Toon.Terrain texture painting and blending.Stylized water and waterfalls.Grass and instanced vegetation with wind.Sunny Skybox.Included contentQuickTile Starter Pack and In-game Reference sample packs.Three ready-to-open scenes with supplied settings.Terrain and construction textures, materials and vegetation assets.Static owl statue: 900 triangles.Setup and verification window.Illustrated documentation included in the package.Documentation and supportOnline guide: https://quicktile.pages.dev/Discord: https://discord.gg/yWcZdj2wYK




