
Quick Tile: rapid 2.5D/3D platformer level creation with flexible tilemap editing, dynamic multi-layering, intuitive GameObject placement and an animated path systemQuick Tile is your Swiss-army knife for building delightful 3D platformer stages in Unitywhether you’re building classic 2.5 stages or full 3D playgrounds, as seen in games like Mario + The Lapins Crétins™ and Kirby™ and the Forgotten Land.Paint on fully customizable grids, stack layers with depth via intuitive Y‑offsets, and drop in 3D objects with playful random rotations and pixel‑perfect offsets.Save and load complete level data with JSON integration for lightning‑fast iteration and prototyping—your entire tilemap, object placements and layered setups serialized in one friendly file.Works on NINTENDO SWITCH !Why Quick Tile is Perfect for 3D Platformers Core HighlightsPaint on fully customizable, depth-aware grids. Stack rules with per-layer Y-offsets to pop platforms, ramps and walls into the air—no shader wizardry required.True 3D Grid & Layer StackingDrop prefabs onto your levels with pixel-perfect offsets and optional random Y-rotation. “Place on Ground” enforcement keeps platforms and pickups anchored to any painted tile.Seamless 3D Object PlacementEach Y-offset spawns its own Tilemap, auto-managed with SkirtManager under the hood to generate platform undersides, ledges and walls that match your level’s geometry.Dynamic Height Layers & Decorative SkirtsSketch out enemy or camera paths right in the inspector, assign PathFollower components at paint time, and watch your critters patrol or chase players without leaving the editor.In-Editor Path & AI SupportTweak any Tile Rule—swap sprites, change tint, adjust offset—and watch every platform update in real-time. No play-mode reloads.Instant Feedback & Live Rule TweaksUse our GPU-powered paint shader to seamlessly blend up to four ground materials (grass, stone, dirt, snow) across your terrain—ideal for varied platform surfaces.Ground-Blend Texture MaskSave and load everything—tiles, rules, objects, paths, custom properties—with one friendly JSON. Swap levels in a click, share builds with teammates, or ship data for runtime loading.Full JSON-Backed Level SystemComing SoonGrayscale Ground DeformationSide‑Scrolling 2.5D Level SupportStamp‑Based Tile & Object PlacementAI‑Driven Content Generation & ConnectionBuilt‑In Puzzle Logic 🧩In‑Editor User Creation (Animal Crossing–style)Region/Area Selection & Bulk EditingNavMesh Surface system…and much more!Empower your level design workflow—prototype faster, iterate smarter, and build richer worlds in Unity.1 "Cute temple " Tilerule assetMesh :Cute temple 9 mesh with 136 tris totalCute temple Props with 60 tris totalCuteTemple_Bottom (10 tris)CuteTemple_Bottom45 (31 tris)CuteTemple_BottomCorner (36 tris)CuteTemple_Top45_Skirt (9 tris)CuteTemple_Top45_Wall (4 tris)CuteTemple_TopCorner (28 tris)CuteTemple_TopSkirt (8 tris)CuteTemple_Wall (2 tris)CuteTemple_WallCorner (8 tris)PropsGolem (3700 tris)Long_slope_2 (26 tris)Long_slope_3 (34 tris)Prefab :Cute temple PrefabCute_Temple_BottomCute_Temple_Bottom_leftCute_Temple_Bottom_left_45Cute_Temple_Bottom_rightCute_Temple_Bottom_right_45Cute_Temple_CenterCute_Temple_center_leftCute_Temple_center_rightCute_Temple_GroundCute_Temple_TopCute_Temple_Top leftCute_Temple_Top rightCute_Temple_Top_left_45Cute_Temple_Top_right_45PropsGolemLong_slope_2 Long_slope_3 Cute temple Texture :TX_Clean_Rock_brown_albedo 1024x1024TX_Clean_Rock_gray_albedo 1024x1024TX_Golem_Normal 2048x2048TX_brick_Wall_albedo 1024x1024TX_brick_Wall_Normal 1024x1024TX_Clean_Rock_albedo 1024x1024TX_grass_albedo 1024x1024TX_Grass_skirt_albedo 1024x1024TX_Grass_skirt_normal 1024x1024+ a cool Toon shader (URP)+ a cool Triplanar Toon shader (URP)