ESSW – Easy Setup Stylized Water (URP)
ESSW is a stylized water solution for URP made to look great without the headache.URP compatible Why You’ll Like ItGood-Looking Stylized WaterClean, readable visualsDepth-based color and refractionFits perfectly in stylized and semi-stylized gamesReal-Time Planar ReflectionsSharp reflections for sky and environmentStable in both Editor and BuildsFoam & Waves Made SimpleAdjustable foam for shorelines and movementAnimated waves, from subtle to strongWorks for lakes, rivers, and oceansEasy & Friendly UIClear, well-organized Inspector controlsEverything exposed, nothing hiddenNo shader knowledge requiredFast SetupAdd water directly from the Unity menuMaterials and components are created automaticallyDrop it in, tweak a few sliders, donePerformance-FriendlyDesigned for URPAdjustable quality optionsSuitable for prototypes and full projectsGetting Started (Very Quick)GameObject → 3D Object → Add WaterChoose Low Poly or High PolyAdjust the water using the Water Shader ControllerPress PlayNo complex steps. No extra setup.Great ForIndie gamesStylized worldsPrototypes and game jamsPC, mobile, and URP-based projectsFinal NoteESSW focuses on one goal: making water easy, stable, and good-looking.Less setup. Less confusion. More time building your game.Disable "Cast Shadows": To prevent unwanted shadowEnable "Opaque Texture": make sure the "Opaque Texture" option is enabled in URP Pipeline Asset settings.if the depth dosnt work in the game windows set the Deferred Rendering to Depth Texture Mode to Force PrepassShader Graph: Must be enabled via the Unity Package Managerreduce the waves height if it looks wierd.Render Pipeline: Universal Render Pipeline (URP)Unity Version: Built with Unity 6 (Unity 2023 LTS or newer recommended)Platforms: Any URP-supported platformCode: Clean, readable, and build-safefix/clean/optimize codes




