
Seamlessly load and transition between scenes with LB Seamless. Avoid loading screens, move the player and physics-based objects between scenes, load and unload content at runtime and much more!For URP and HDRP, see the SRP_Readme file in the URP_HDRP folder.Loading screens break player immersion, so we want to avoid that. Welcome to LB Seamless. It can also help you move player-related content between scenes at runtime. This avoids having to reconfigure those items (or the player characters themselves), when moving to the next level or scene. In previous scenes, the player could have picked up something or changed configuration as the result of increased XP or level-up.Extensive documentation and API make setup easy and intuitive.It works with or without Landscape Builder and Sticky3D Controller (sold separate on the Unity Asset Store).It works with other assets like Unity Character Controller (URP) or Invector Third Person Controller. It also works with 3D rigidbody objects.Download game content from Unity's Cloud Content Delivery system without writing any code. Load and unload addressables prefabs using the LB Batcher at runtime.If you already own Sci-Fi Ship Controller (SSC) and wish to seamlessly transition between scenes that use SSC ships, consider SSC Seamless for those scenes. SSC Seamless (aka SSC X Pack2) is also available on the Unity Asset Store.For URP and HDRP see the readme file in the URP_HDRP folder.Works with Unity 2022 LTS and Unity 6.Seamless scene transitionsFade in or out a sceneMove gameobjects between scenes (including player rigidbody objects)Highly configurable to suit your game’s requirementsCall your own or 3rd party APIs via Events in the editorLoad and unload content within a scene using AddressablesDownload from Unity Cloud Content Delivery system without writing any codeWorks with and support for Sticky3D Controller (sold separately)Works with the Unity Character Controller (URP)Works with 3rd party Invector Third Person ControllerWorks with Landscape Builder (sold separately)Can be used in the same project as Sci-Fi Ship Controller (sold separately)Can be used in the same project as SSC Seamless (sold separately)