
A fully modular, designer-friendly 2D Vampire Survivors-like template with ScriptableObject-driven systems, perfect for rapid prototyping and indie production.🩸 Complete Vampire Survivors ExperienceThis template provides everything you need to build a professional-quality Vampire Survivors–like game. All core systems are built with a ScriptableObject architecture for maximum modularity and designer-friendly configuration.🌟 Key Features🛠️ Fully Configurable SystemsBuff SystemModular buff framework—attach to skills or enemies in secondsBurning Buff: configurable damage-over-timeFreezing Buff: slows targets with optional shatter chainingSlowing Buff: reduces movement speed by any percentageCombat System: 9 unique active skills and 9 powerful evolution weaponsCharacter Progression: 12 upgradable attributes (Might, Armor, Max HP, Recovery, Cooldown, Area, Skill Speed, Duration, Amount, Move Speed, Magnet, Growth, Greed, Curse)Player Characters: 3 heroes with bone-based idle/walk animations (PSD files included)Enemies: 9 types with shader-driven move, hit, and death animations (PSD files included)Enemies: You can configure your melee or ranged enemies in just a few minutes.Procedural Waves & Maps: dynamic Curse-scaled waves and fresh maps every runLoot System: experience orbs, magnet pickups, coin bags, healing items⚡ Progression & Loot SystemCustomizable EXP SystemConfigure how much experience enemies dropDefine experience requirements for each character levelCustomizable Enemy DropsFull control over what and how often enemies drop items💥 Damage Numbers Display: floating hit-point feedback above targets for all damage eventsSave System: fully integrated save/load frameworkSettings Page: customizable in-game settings menu for audio, graphics, controls, and gameplay optionsUI Systems: character/map selection, skill evolution screens🎮 Ready-to-Use Content9 active skills with unique projectile behaviors11 passive skills for deep character builds9 powerful evolution skills for late-game power spikes12 meta-progression attributes for endless replayabilityAll enemies and VFX powered by shader-based visuals⚙️ Technical HighlightsZero-Code, ScriptableObject-Driven FrameworkOne-Line Systems:Object Pooling: integrate without writing a single line of codeStat Tracking: configure and monitor all attributes in the InspectorEvent System for custom game logicSave System optimized for roguelike loopsLocalization & Addressables for multi-language support and flexible builds👨💻 Developer-Oriented✅ Clean, well-commented code—perfect for learning and extending✅ Fully modular, scalable architecture✅ Plug-and-play—just hit Play and start prototyping✅ Performance-optimized with advanced object pooling🎨 Designer-Oriented✨ Visual, inspector-driven setup for every game element✨ Balance and fine-tune gameplay without touching a line of code✨ Create new buffs, enemies, skills, and maps in minutes🚀 Play Demo | Full Documentation✉️ wufengovo@outlook.com • Discord: [Join the Community]Start building your dream survivor game today! Perfect for indie developers, hobbyists, and studios alike.Some UI diagrams and code comments are generated by AI