
A set of modular elements to create an underground passage, as well as a set of props in the style of cyberpunk.A set of modular elements to create an underground passage, as well as a set of props in the style of cyberpunk.The set includes graffiti drawings, inscriptions and tags made specifically for this package. The stage is prepared with baked static lighting. Also in the package there are elements of ventilation and pipes, garbage, boxes, a stall, monitors, technical equipment and other.| WebSite | X (Twitter) | YouTube | Instagram | Reddit | Unity |Included in Undergrounds / Mega Bundle 7 in 1Features:50 graffiti tags6 graffiti inscriptions/drawingsHight Quality Model & PBR MaterialsLowPoly - Game ReadyReasonable poly countOptimized the density of the texturesMaps Occlusion, Roughness, Metallic are collected in ORM packagesA few of the texture sets to the meshesAttention!The product has been tested on versions Unity 2022 and 6.0, and you can download pre-prepared files for these versions of the Unity engine. The product does not contain complex elements tied to the engine version and can also work on other versions, earlier and later, possibly with minor changes to the scene settings.All screenshots were taken in the Unity 6.0 - HDRP version of the project. The engine settings files are included.There is also a graphics configuration file in URP.Decals are placed only in the HDRP version of the scene. In URP, decals are available in the preview scene. There are no decals in Built-In.A video flyby of the same work on a different engine - YouTube (The props, design and lighting are 99% correct, the textures and meshes are the same.)Thanks for your attention! If you liked my product, please leave a review in the asset store. If you have any problems with my products, please contact me via the email address provided in the asset store.3D Specification:246 PBR Materials187 Meshes404 Prefabs2 Shaders4 Shader Graph (HDRP & URP)205 Textures: 4096x4096 / 4096x2048 / 2048x2048 / 2048x1024 / 1024x1024 / 16x16Textures Maps: BaseColor, Normal, ORM, Alpha MaskORM Shader combining maps Ambient Occlusion, Roughness and Metallic into one textureRange of Tris:Architecture: 12-268 trisPipes Elements: 40-4562 trisVentElements: 316-7550 trisElements Electronics: 596-8250 trisLamps Light: 2528-9756 trisDoors/Windows: 548-1940 trisGame Machine: 8928 trisSM_Kiosk_1: 7803Other: 12-7006 tris