
Procedural Terrain Shader stylized. Blends dynamically terrain types like snow, dirt, cliffs, grass, and sand based on slope, height, and customizable values.Optimized for Mobile, VR, and Stylized ProjectsThe Procedural Terrain Shader, Full Opaque Grass Physics & Wind, and Full Opaque Interactive Water and Waterfall are all high-performance, stylized systems designed for mobile, VR, and stylized environments. These packages provide optimized rendering effects for Unity's Universal Render Pipeline (URP), ensuring smooth performance while maintaining visual quality.Procedural Terrain Shader is a high-performance, stylized terrain system designed for large-scale, open-world environments. It dynamically blends terrain types like snow, dirt, cliffs, grass, and sand based on slope, height, and customizable values. Ideal for creating natural landscapes, this shader is fully customizable through Unity's material inspector. It also includes compatible opaque grass and water shaders for consistent visual quality and interaction with the terrain.Full Opaque Grass Physics & Wind provides high-performance grass rendering effects with a customizable wind system, optional dynamic grass physics (trail system), a mesh placement tool, and ambient grass/firefly particles. The package ensures seamless interaction with terrain and wind for dynamic, immersive environments.Full Opaque Interactive Water and Waterfall is a high-performance, stylized water FX pack. It includes two customizable water shaders (Water & Waterfall), a vertex paint tool for foam placement, and a dynamic trail system via a target tracking script, providing real-time interaction with terrain and the environment.Render Pipeline: URP (Universal Render Pipeline) Only Unity Version: Developed and tested on Unity 2022.3.59f1 Performance: Optimized for low-poly, mobile, and VR applications Opacity: Fully opaque shaders, no alpha blending used Shader: Custom Shader Graph (Water, Waterfall, Grass, and Terrain materials), editable via Inspector Scene Compatibility: Compatible with Unity URP 2022.3.59f1 and newerProcedural Terrain ShaderTerrain Types: Snow, dirt, cliffs, grass, sand (all dynamically blended based on slope and height)Customization: Fully customizable material parameters for fine-tuning terrain appearanceIntegration: Compatible with the Full Opaque Grass and Water shaders for seamless visual consistencyUsage: Ideal for large-scale, open-world environments, offering dynamic landscape transitionsMaterial System: Supports Unity's terrain layer system for painting and blending terrain texturesPerformance: Optimized for large terrains with an emphasis on performance across mobile and VR platformsFull Opaque Grass Physics & WindDynamic Grass Physics (Beta): Three shader options available for different performance levels:S_Vegetation_Interactive (with VFX_TargetPosition_5Point): High-quality trail system using 5 points for smooth interaction.S_Vegetation: Lightweight version without any physics, ideal for distant grass or simpler setups.Mesh Display Tool: Manually paint grass directly on 3D mesh surfaces.Select your mesh, add the DisplayGrass Script, and adjust parameters (density, size, randomness) for placement.Wind Manager: Controls global wind direction and strength affecting all grass elements and VFX (like fireflies and floating grass).Customizable Parameters: Wind Direction (Vector2), Wind Size (Float), Wind Strength (Float), Wind Speed (Float).Full Opaque Interactive Water and WaterfallVertex Paint Tool: Manually define foam placement on water meshes using vertex color painting.How to Use:Go to Tools > Vertex PaintPaint foam using White (add) and Black (remove)Adjust Brush Size and Strength in the paint interfacePaint directly in the Scene View over the Water prefabTargetPosition Script: Allows your player (or any game object) to generate trail turbulence and dynamic interactions in the water.How to Use:Add the script to your player or objectAssign the object in the Target field of the scriptOnly one active target is supported at a timeShader automatically generates trail effects in waterCustomization: All material parameters are adjustable via the Unity Inspector for fine-tuning water behavior and appearance.