
Crowded lets you easily create dynamic, lifelike crowds with customizable waypoint movement. Optimized for performance and compatible with Unity NavMesh. Perfect for adding life to any Project!Crowded – Dynamic Crowd Generation & Waypoint System for Unity 🚶♂️🚶♀️Bring your scenes to life with dynamic, intelligent crowds!Crowded is a versatile crowd simulation system that allows you to quickly and easily populate your environment with moving NPCs. Whether you’re building a bustling city, a busy theme park, a futuristic space station, or a medieval market, Crowded helps you create realistic and efficient crowd movement with minimal effort.Using Crowded, you can integrate any 3D character model into your crowd, set up waypoint-based movement, and control how individuals spawn and interact within the system. It’s fully compatible with Unity’s built-in NavMesh, ensuring smooth AI pathfinding while keeping performance optimized.✨ Key Features✅ Dynamic Waypoint System – Easily create complex movement paths for NPCs✅ Flexible Spawning Options – Spawn crowds instantly or stagger them over time for realism✅ Supports Any 3D Model – Works with humanoid, robotic, and creature models✅ Seamless Unity NavMesh Integration – Uses Unity’s native navigation system✅ Optimized for Large Crowds – Smooth performance even with high NPC counts✅ Supports Multiple Crowd Groups – Create different types of NPCs moving in the same scene✅ Cross-Platform Compatibility – Works on PC, Mobile, VR, AR, and Consoles✅ Supports All Render Pipelines – Compatible with Built-in, URP, and HDRP📌 How Crowded Can Be Used in Your Game🎮 Open-World Cities & TownsPopulate streets with wandering NPCs, shopkeepers, and townsfolk following realistic routes. Perfect for RPGs, adventure games, and simulation experiences.🏟️ Sports Events & ArenasSimulate stadiums, racetracks, and arenas by dynamically filling seats with spectators or controlling fan movement around the venue.🎢 Theme Parks & Public SpacesUse Crowded to create theme park visitors, museum guests, or passengers moving through airports, train stations, or shopping malls.🏙️ Sci-Fi & Fantasy WorldsAdd citizens, androids, or aliens to futuristic cities or medieval villages with complex waypoint routes and branching pathways.🎥 Cinematic Cutscenes & NPC TrafficEnhance cutscenes and background activity by dynamically controlling NPC movement and interactions in a controlled environment.🚀 How It Works1️⃣ Create & Configure Your Crowd MembersAttach the Crowd Member component to any character modelSet up animation settings and crowd behaviorSave it as a Prefab2️⃣ Build Your Route SystemAdd waypoints using the Crowded Editor WindowDefine branches for NPCs to take different pathsCreate looping or non-looping movement patterns3️⃣ Set Up a Crowd SpawnerAttach the Crowd Spawner component to an empty GameObjectAssign a Waypoint SystemAdd multiple Crowd Member Prefabs for variationAdjust spawn rates, stagger settings, and density4️⃣ Run Your Scene & Watch the Crowd in Action! 🎭🎮 Optimized Performance for Large CrowdsCrowded is built for performance and scalability, allowing you to manage hundreds of NPCs with minimal impact on FPS. Using staggered spawning, efficient pathfinding, and batched processing, you can create realistic crowd behavior without performance spikes.📖 Documentation & Support📚 Full documentation coming soon! Need help? Join our Discord Community for support and discussions.💬 Discord: Join Here📧 Email: cmcintosh@wembassy.com🐦 X (Twitter): @TeamWembassy📜 License & Usage✔️ Allowed: Use in personal and commercial projects❌ Not Allowed: Reselling, redistributing, or modifying without permission⭐ Add Lifelike Crowds to Your Game Today!Make your scenes feel alive and immersive with Crowded! Whether you're building a bustling city, a fantasy village, or a sci-fi metropolis, this asset gives you the tools to create engaging, dynamic crowds effortlessly.🎉 Get Crowded now and bring your game world to life! 🚀📌 Technical Details🚀 Key FeaturesDynamic Crowd System – Populate your scene with moving NPCs effortlesslyWaypoint-Based Navigation – Set up complex movement paths using waypoints and branchesFlexible Spawning System – Spawn crowds instantly or in staggered wavesNavMesh Integration – Fully compatible with Unity's built-in NavMesh system for smooth AI movementEvent System – Trigger custom events when NPCs reach waypointsSupports Any 3D Character Model – Works with humanoid, robotic, and custom modelsOptimized for Large Crowds – Performance-friendly even with hundreds of active NPCsMultiple Crowd Spawner Support – Create different groups with unique behaviorsLooping & Branching Pathways – Make NPCs follow dynamic, realistic movement patternsWorks Across All Render Pipelines – Built-in RP, URP, HDRP supported📦 Package ContentsTypeQuantityDescriptionScripts✅Core crowd movement, spawner, and waypoint system scriptsEditor Tools✅Custom Crowded Editor Window for waypoint and route managementPrefabs✅Example Crowd Member, Spawner, and Waypoint prefabsDemo Scene✅Fully set up example scene showcasing Crowded in actionDocumentation🚧Full documentation coming soon! (Community support available)🖥️ System RequirementsRequirementDetailsUnity Version2022.1.23f and newerPlatformsWindows, macOS, Linux, Android, iOS, WebGL, VR, AR, ConsoleRender PipelinesBuilt-in RP, URP, HDRPDependenciesNone (Works out of the box)NavMesh Support✅ Unity’s Built-in NavMeshThird-Party Asset Compatibility✅ Works with external character models & animations📖 Documentation & SupportFull documentation coming soon – Join our Discord for assistance!Need help? Contact us via:📧 Email: cmcintosh@wembassy.com🐦 X (Twitter): @TeamWembassy💬 Discord: Join Here⭐ Why Choose Crowded?Crowded is the ultimate crowd simulation tool for Unity. Whether you’re designing realistic cities, sci-fi worlds, or fantasy RPG towns, this system helps you populate your environment effortlessly while keeping performance optimized.🚀 Get started today and bring your world to life!I have used AI to help me generate well structured Readme file, and some descriptions for the Asset based on my initial description/how to use the asset.