
The Mesh Compression package will help optimize the memory usage of the meshes in your project.
Reach for the balance between precision and size and push the limits of where your game can run!The Mesh Compression package is designed to reduce the memory footprint of meshes in your project by reducing the precision used on its data, such as Position, Normals or UVs.On the default compression setup a Mesh’s size can be reduced by around 50%, but the setup can be customized per vertex attribute and per platform, allowing you to keep precision where you need it, but save where you can!This package offers multiple ways to interact with:Directly on the model importer inspectorStatic batched meshes whenever a scene gets processedVia an editor toolScripting entry points!Compress Meshes by reducing the precision of the vertex streams in a non-destructive pipeline that can be customized and setup per platform.Setup the desired compression level per vertex attributeCompress models and static batched objectsOne way compress generated meshesScripting access