
Talo is an open-source game backend. Talo's Unity package is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game.Talo's Unity package is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game.Using the Talo Dashboard, you can visualise and analyse your game data to help make better data-driven decisions.Features👥 Player management (persistent data, groups and authentication)💬 Socket-based multiplayer with persistent data🕹️ Leaderboards📊 Game analytics (global stats, player stats and event tracking)⚙️ Load game config from the cloud💾 Game saves (online and offline)🗣️ Game feedback from players🔔 Player presence (see if players are online and set custom statuses)Included samples🕹️ Leaderboards: a basic leaderboard UI, allowing you to add and update entries.💾 Game saves: an end to end example allowing you to load, create and update saves across multiple levels.🔒 Authentication: a registration/login flow, showing how to create player accounts and authenticate them.🎮 Playground: a text-based playground allowing you to test identifying, events, stats and leaderboards.💬 Chat: showing how to send messages between players in a chat room using channels.🤝 Channel storage: showing how to store data that can be accessed by other players using channels.LinksUnity package docs: docs.trytalo.comRepo: github.com/talodev/unitySelf-hosting examples: github.com/talodev/hostingDiscord: trytalo.com/discordTalo is an open-source game backend. Talo's Unity package is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game.
Talo's Unity package is the easiest way to add leaderboards, player authentication, peer-to-peer multiplayer and more to your game.
Using the Talo Dashboard, you can visualise and analyse your game data to help make better data-driven decisions.
Features
👥 Player management (persistent data, groups and authentication)
💬 Socket-based multiplayer with persistent data
🕹️ Leaderboards
📊 Game analytics (global stats, player stats and event tracking)
⚙️ Load game config from the cloud
💾 Game saves (online and offline)
🗣️ Game feedback from players
🔔 Player presence (see if players are online and set custom statuses)
Included samples
🕹️ Leaderboards: a basic leaderboard UI, allowing you to add and update entries.
💾 Game saves: an end to end example allowing you to load, create and update saves across multiple levels.
🔒 Authentication: a registration/login flow, showing how to create player accounts and authenticate them.
🎮 Playground: a text-based playground allowing you to test identifying, events, stats and leaderboards.
💬 Chat: showing how to send messages between players in a chat room using channels.
🤝 Channel storage: showing how to store data that can be accessed by other players using channels.
Links
Unity package docs: docs.trytalo.com
Repo: github.com/talodev/unity
Self-hosting examples: github.com/talodev/hosting
Discord: trytalo.com/discord