
Powerful Poisson-based object placer with pooling, perfect for procedural level design.This tool offers a highly efficient and customizable object placement system using Poisson-disc sampling. Designed for game developers and level designers, it enables natural, non-overlapping distribution of prefabs across a user-defined region in your scene.The system supports real-time placement using raycasting and includes object pooling for performance optimization. With an intuitive custom inspector, adjustable placement parameters, and visual gizmo feedback, it's ideal for procedural generation in open-world environments, forests, rocks, NPCs, props, or any object needing scattered placement.Easily extendable and suitable for a variety of genres including survival, strategy, sandbox, and more.Poisson-disc sampling algorithm for natural spacingReal-time object placement with raycastingEditor tool with tabbed UI and live gizmosObject pooling system for optimized performanceSupports random scaling and surface normal offsetLayer-masked ray detection for precise placementModular and extensible architectureEasily customizable placement rulesStep-based coroutine execution for smooth in-editor generationDetailed debug feedback in Inspector