
Automatically populate serialized references at edit time. Get clear validation icons—no more manual drag-and-drop!Serialized Reference Injector streamlines your Unity workflow by automatically populating object references at edit time.Say goodbye to manual drag-and-drop and let this tool handle everything for you—whether it’s referencing a component on the same GameObject, its children, siblings, parent, or anywhere in the active scene.Documentation available on: https://github.com/daimahou/SerializedReferenceDoc/blob/main/Documentation.pdfKey FeaturesEffortlessly fill in references based on configurable rules like [Self], [Child] [Descendant], [Parent], [Siblings], or [Scene].Automatic Reference InjectionColored icons (green, yellow, red, or grey) instantly show whether a reference is valid, missing, or optional.Clear Visual FeedbackInstantly spot and resolve missing references with console logs linking directly to the problematic GameObject.Comprehensive ValidationPopulate lists or arrays with all matching components automatically—no extra code needed.Array & List SupportLogical defaults for prefabs: highlight dependencies that need to be resolved at the scene level, or within the prefab itself.Prefab AwarenessSupercharge your development process with Serialized Reference Injector, ensuring a clean, error-free setup for all your serialized references.Populate serialized references at edit time with minimal setup, eliminating drag-and-drop.Automatic InjectionInstantly see if a reference is valid (green), missing (red), optional (grey), or scene-dependent (yellow).Validation IconsEasily configure where the system looks for components—[Self], [Child], [Descendant], [Parent], [Siblings], or [Scene].Reference RulesAutomatically fill multiple references with all compatible components found by your defined rules.Array & List SupportQuickly locate missing references with console logs linking back to the affected GameObject.Detailed LoggingHandle references that need to be resolved at the prefab level vs. those dependent on the scene.Prefab-Aware