
Stylized RPG Character Pack – Chibi Fantasy Heroes
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$15.39
$21.99
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A charming set of stylized, rigged chibi characters perfect for fantasy RPGs, mobile, or stylized games. Compatible with Unity & Mixamo.This asset pack is fully compatible with URP.All materials and demo scenes are designed for the Universal Render Pipeline.HDRP and Built-in pipelines are not supported out of the box, but materials can be upgraded manually if needed.Materials use URP-compatible shaders with Base Color, Normal, and AO maps assigned via standard PBR.Stylized RPG Character Pack – Chibi Fantasy Heroes is a high-quality collection of 3D stylized chibi characters designed for fantasy RPGs, adventure games, or mobile projects. This pack includes:🧙 Flint Emberon – Fire Mage Boy🔮 Lyra Moonshade – Wizard Girl🌿 Kai Greenleaf – Scout / Explorer⚪ Rin Shirobane – White NinjaEach character is:Fully rigged (using ActorCore AccuRIG)Game-ready and tested in Unity and BlenderCompatible with URP and HDRPReady to animate with Mixamo or your own custom animationsIncludes:4 FBX character models2048x2048 PNG texturesUnity demo scene (URP)Organized folders and prefabsPDF ReadMe / Setup GuideWhether you're building a mobile game, RPG, or stylized adventure, these characters are optimized and ready to drop into your project.Number of textures: 4Texture dimensions: 2048x2048 (PNG)Rin Shirobane (White Ninja): 140,871 facesPolygon count of characters:Flint Emberon (Fire Mage): 90,914 facesLyra Moonshade (Wizard Girl): 243,876 facesKai Greenleaf (Scout Boy): 230,160 facesMinimum polygon count: 90,914Maximum polygon count: 243,876Number of meshes/prefabs: 4 characters (each with its own prefab)Rigging: Yes (ActorCore AccuRIG compatible)Animation count: 0 (compatible with Mixamo/custom animation)Render pipeline compatibility: Built-in, URP, HDRPFile types included: FBX, PNG, Unity Demo Scene (URP), PDF DocumentationActorCore AccuRIG (by Reallusion) was used to rig the characters through a semi-automated, user-guided process that allows for full manual refinement and control. All models were carefully optimized and edited in Blender to ensure clean topology, proper UVs, and compatibility with Unity and Mixamo. No raw AI-generated content was used; each asset was manually refined for quality and originality.