Custom console and variable tracker for Unity with real-time and remote debugging. Profile and monitor logs or variables from any device.DebugForge is a modular debugging toolkit for Unity featuring a powerful custom console, real-time variable tracking, and full remote debugging support.It helps developers monitor and debug gameplay systems efficiently — whether running inside the Editor or from an external build.Features:🔹 Remote logging and variable tracking over UDP🔹 Works seamlessly across PC, consoles, and mobile builds🔹 “Connect To Clients” button for instant remote connections🔹 Centralized network configuration via DebugForge Settings🔹 Custom debug console with category-based log filtering🔹 Captures Unity’s Debug.Log, Warning, and Error messages🔹 Category system configurable via Project Settings🔹 Toggleable log types: log, warning, error🔹 Track public or private variables with real-time curve visualization🔹 Multiple tracking modes: Update, FixedUpdate, LateUpdate🔹 In-editor and runtime variable monitoring🔹 Static tracking via code (Debugger.TrackVariable()) — no component required🔹 Display debug info in UI (LogUI) or world space (LogOnWorldSpace)🔹 Dedicated Editor windows for both Console and Variable Viewer🔹 Clean, extensible C# architecture built for professionalsCustom in-editor debug console with category filteringFull integration with Unity's Debug.Log, Warning, and ErrorRuntime variable tracking system with real-time curve renderingSupports Update, FixedUpdate, and LateUpdate tracking modesTracks public and private variables via reflectionLive UI messages using LogUI() with duration and color optionsWorld-space debug messages using LogOnWorldSpace()Static variable tracking without components (TrackVariable)Project settings integration for custom log categoriesEditor tools accessible via Window > DevBox menuClean and modular C# architecture for easy extensionAI was used to assist in the creation of the Unity user interface API integration and the generation of this documentation, including structure, descriptions, and usage examples.