
A flexible and efficient procedural map generation tool using Wave Function Collapse (WFC). Easily generate customizable map layouts with rule-based tile placement.This procedural map generator dynamically creates map layouts using the Wave Function Collapse (WFC) algorithm. It allows developers to define custom adjacency rules, ensuring all assetes generate in a structured way.Fully customizable, the tool supports string-based tile types, making it easy to expand with new assets. Ideal for open-world games, city builders, strategy games, and procedural environments.✅ Wave Function Collapse Algorithm – Generates structured cities based on adjacency rules.✅ Rule-Based Tile Placement – Define which tiles can be placed next to each other.✅ String-Based Tile Types – No need for enums, allowing easy customization.✅ Grid-Based System – Supports different grid sizes and resolutions.✅ Prefab Support – Easily link custom prefabs for roads, buildings, and parks.✅ Optimized Performance – Efficient WFC implementation ensures smooth generation.✅ Extensible & Scalable – Easily add new tile types and modify rules.Perfect for game developers looking for an easy-to-use, customizable, and efficient procedural city generator! 🚀