
Optimized simple pathfinder based on A* algorithmDocumentationThis package uses the A* algorithm with a heap-optimized priority queue for ultra-fast pathfinding on grid-based maps. Supports rectangular and hexagonal grids, weighted tiles, and obstacles. Perfect for strategy games, RPGs, and AI-driven navigation.Find path with only two lines of codeOptimized - uses heap Rectangular and hexagonal gridsObstacles and difficult terrainSource code includedSource code included