
A ready-made solution for drawing decals on your objects during runtime with excellent performanceThis asset allows you to draw decals directly on object textures in runtime with excellent performance. Supports both common meshes and skinned meshes. Takes into account obstacles making an “splashed paint effect”.Online manual: https://docs.google.com/document/d/e/2PACX-1vS-YatjOMN1TSwPEaHHQxbk3NYVL4vK38K7_CwsYgr17nrCPzcZrqCxPHQGOxGA6ZMEHJ0QKRQEKR15/pubDemo (Win, MacOS, Android, IOS, WebGL*):https://martysh.itch.io/mesh-decal-painter-demoAsset requirements:· 3d models with unwrapped UV, without overlaps· At least 1 free game object layer in your projectSupported platforms:· PC (Windows, MacOS, Linux)· Android· IOS· WebGL* (it works but it is unacceptable quality, see info below)Supported render pipelines:· Built-in render pipeline· URP (Universal Render Pipeline)Unity versions:· 6000 LTS - supported· 2022 LTS - supported· 2021 – unknown (can’t test because of lack of license)· 2020 – doesn’t work!· Older versions most likely won't workKnown limitations and issues:· On WebGL there are a lot of unsolved problems:1. Screen is flickering and flashing during drawing2. No obstacle projections