
Your essential Unity framework! Go beyond UI with integrated event system, object pooling, save/load, loading screens & more. Streamline development now!>>> Requires: DOTween [Free]Are you tired of messy UI code, scene load hacks, spaghetti events, and redundant boilerplate?Signalia is your complete Unity toolkit for animated UI, event-driven systems, smart pooling, clean saving, and smooth scene transitions — all in one polished, production-ready package. 🚀💡 Why Choose Signalia?✔ Seamless UI Flow – Manage navigation, buttons, and screen transitions effortlessly.✔ Dynamic Loading Screens – Animate transitions between scenes with optional fake loading time.✔ Scene Pooling & Save Systems – Easily save data and reuse objects without overhead.✔ Event-Driven Everything – Send messages, play sounds, and sync values with zero setup.✔ Cleaner, More Readable Code – Focus on your game, not glue logic.✔ Future-Proof & Expanding – Regular updates keep your workflow ahead of the curve.If this sounds like what you've been looking for, Signalia is for you!🧰 What’s Included in this version (2.x.x)?🎬 UI System (Menus, Animations & Controls)Trigger UI animations with one line.Auto-back navigation with a global back button.Built-in sound/VFX hooks (via SIGS.PlayAudio()).One-click menu setup with auto-activation and deactivation.📻 Event System (Radio-Style Messaging)Use SIGS.Send() and SIGS.GetValue() for global events and state sync.One-shot, auto-cleaning listeners.Easy debugging — see what fired where.💾 Save System (New!)Save and load player data, scene states, or custom systems with simple APIs.Fully extendable to fit your architecture.Includes save utility classes and smart default behaviors.🌀 Loading Screen System (New!)Animate into any scene with fade-ins, delays, and fake loading support.Additive loading + controlled activation for seamless transitions.Scene unloading support to avoid flashbacks and glitches.📦 Object Pooling (New!)On-demand or preloaded pooling.Lightweight and easy to drop into any system.Great for VFX, enemies, projectiles, UI, and more.🛠️ Code Utilities & Time HelpersDoIn(), DoWhen(), DoWhile() – Time-based code without coroutines.DoEveryInterval() for loops and updates.DoActionWithCooldown() to throttle spammable logic.Value Binding to sync any variable (like health/money) to UI without writing extra glue.🧪 Built for Real-World Game DevSignalia has been powering full-scale production games since 2022. It’s modular, extendable, and battle-tested across mobile and PC projects.🎮 Level Up Your Unity Workflow with SignaliaWhether you’re making an indie platformer, a mobile RPG, or a narrative adventure —Signalia helps you build smarter, faster, and cleaner.Supports Unity 2021+ (Tested on LTS versions)Lightweight & Performance-Oriented (Optimized event handling & garbage collection)Modular & Extendable (Use what you need, customize easily)Built-in Debugging Tools (Track events, listeners, and bindings in real time)Zero Reflection for Events (Ensures high efficiency with minimal overhead)Full C# Source Code Included (No DLLs, fully editable)I have used AI Art in example scenes and some icons to expedite the process of release.