
A transparent shader to simulate sci-fi shields or pass through walls etc. Written in hlsl for Unity 6 LTS (24f1) and above. Please see the latest doc HEREWebGL demo can be seen HERE (only for desktop browsers)Forward, Forward+ and Deferred compatibleTexture support; use any texture you likeHDR colors for main color, fresnel color, hit color and intersection colorSimple displacement animationBasic shader for a sphere like shieldExtended shader for to use any mesh you wantHit effect, based on collider interactionSimple wave animations to animate the textureDepth interaction to simulate sci-fi passthrough gate like objectsNeed anything else? Just write to us :)