
A powerful,easy-to-use camera shake system for adding game feel to your project. Features preset effects, customizable shakes, &trauma system for dynamic shakes. Ideal for both 2D and 3D games!Add Professional Camera Shake Effects With Just One Line of Code!Transform your game's impact and feel with this versatile camera shake system. Whether you're making your first game or looking for a robust solution for your project, CameraShaker provides both simple preset effects and powerful customization options.Key Features:🎮 Plug & Play ReadyJust drag & drop onto your cameraInstantly usable preset effectsWorks in both 2D and 3D projectsSimple one-line calls from any script🛠️ Beginner-Friendly, Yet PowerfulStart with easy-to-use presetsCustomize when you need more controlClear documentation and examplesPerfect for learning game feel concepts💥 Preset LibraryCombat impacts (melee hits, explosions)Environmental effects (earthquakes, thunder)Character actions (jumping, landing)Cinematic moments (dramatic impacts)Ambient effects (rumbles, tremors)Add you own!⚡ Advanced FeaturesDynamic trauma system for accumulative effectsSmooth blending between multiple shake sourcesPosition and rotation shake supportCustomizable shake patterns and directionsPerlin noise option for natural movementEasy intensity control and decay options🎯 Full Control When You Need ItAdjust shake strength and durationControl movement frequencySet directional patternsAdd camera roll effectsChoose between smooth or random motionCustomize ease-in/out transitionsPerfect For:Action GamesPlatformersHorror GamesRacing GamesFirst-Person GamesRPGs & Adventure GamesAny game needing camera feedback! lolIncluded:Core CameraShaker scriptDocumentation with best practicesDemo scene with examplesSample preset functions ready to useNote: Demo scene needs TMP essentials to correclty display buttons :)Optimized for runtime performanceCompatible with Unity 2020.3 LTS and newerWorks with both URP and Built-in Render PipelineNo external dependenciesC# source code includedUpdates (as I work on it for my own games) Support (fell free to ask me anything about it to help you leverage the system for your needs) Future Updates: I plan on adding Cinemachine compatibility in the future, as I know a lot of you cats love ole Cinemachine!