Castle van Webb: Modular Stylized Castles and Dungeons
Knightferret Studios
$76.99
(no ratings)
Jump AssetStore
A pack of stylized asset for building dungeons, castles, and similar fantasy settings. 2197 prefabs included!Comes with compatibility packages to swith between URP lit, Built-In Lit, and Toon shading (either of those pipelines).This asset includes everything your need to start building awesome dungeons, castles, villages, and ruins, as well as related items such as weapons and tools. With over 2000 prefabs, this should give you everything you need to start making a medieval or fantasy themed game. The number is expected to grow with future updates, as more ideas come to mind. This pack tries to provide all the non-living props needed to make a full fantasy game, including some that can be used as gear for characters. It is hoped that as this grows it will be possible to make something on the scale of a full open world RPG using this asset for all items and props.This contains many categories of props (and potentially usable items) for your fantasy or medieval games. Including:A large number of architectural components for building castles, dungeons, and other structures.Furniture of a wide range of typesVarious smaller items from table setting to musical instruments to alchemy equipmentWeapons and ToolsTreasures to loot, such as gems, jewerly, art work (paintings), and goldA range of trapsIcons for most non-architetural prefabsShader graphs for toon/cel shading and for repetition-removing tilingThis now as its own optional toon/cel shaders, and you can switch betwen stylized PBR and toon/cel shading, as well as betwen URP and built-in render pipelines, with provided packages.Everything is mildly stylized with generally realistic shapes and sizes but a cartoony aesthetic, and with props all designed around a consistent color palette. Objects, though stylized and mapped to a palette can also be metallic, emissive, or translucent. If this PBR rendition isn’t what you’re looking for, these models work great with toon shaders such as RealToon and Flat Kit, especially if screen space post processing such as Clean Outline are used for the outlining. As an added benefit, the palette based system also allows for a small memory and disk space foot print, allowing for big games to come in small packages (though it would be great for a small game, too).This also comes a scripts for various uses for opening things, such as door and chests, and relevant prefabs come fully set up to be opened – just plug it in to your code, directly or through events, and you’re good to go with functioning doors and containers.The are 49 texture, including normal maps, emission and ambient occlusion. Two material holding special images (paintings and patterns for props) are 2k, all other textures are 1k. These include 25 of base colors, 5 ambient occlusion, 8 normal maps, 4 smoothnes/metalicity maps, 2 emission maps, and two particle textures.Most props share three 1k textures, used to map solid colors to the models, including metalic quality and emission. A few special props use the 2k textures mentioned above to hold images. A few large and less detailed props are unwrapped to use tiling texture. All archictural prefabs are unwraped traditionally.Polygon counts range from 12 triangles for very simple models up to a 3k triangles for the most complex architecture. Most have between 200 and 1k triangles, with a mean average of 850 triangles.There are 1379 prop prefabs and 818 architecture prefabs for a total of 2197 prefabs.There are 1370 sprite images.There is no animations or rigging, though some doors and other objects can be opened (or similarly animated) with scripts based on transforms.Models are UV mapped. Props have two UV maps, one to map their colors and a second UV for lightmapping, except for those with a name ending in UV (which use standard, non-overlapping textures anyway).Materials used on meshes are all PBR standard Unity shaders.Most items are not LODed as most do not have that many polies, though a few small or intricate items (e.g., jewelry), and some expected to be comon in large open worlds (e.g., rocks) have full LODs set up.




