
Extend your Foliage Renderer workflow with the ability to submit individual GameObjects straight from your scene to FoliageRenderer's IndirectRenderer.Requires Foliage Renderer (v 2.0 or later)You've already seen the light and know the performance gains Foliage Renderer can bring you! Now grab those last few, hand placed trees, details, and GameObjects and render those with Foliage Renderer's Indirect Renderer too!Works with Foliage Renderer 2 (REQUIRED)Adds the all new 'Indirect GameObject Provider' ComponentRenders attached GameObject through the IndirectRendererSeamlessly merges your GameObject with Prefabs already in useWorks with IndirectDrawManager Overrides just like you are used toSupports LODGroups (max 4 LODs) just like the rest of Foliage RendererIdeal for small additions to avoid drawing an object both Indirect and DirectAdds the all new 'Indirect Child Instance Provider' ComponentRenders the attached GameObject through the IndirectRenderer at each CHILD tranform's position, rotation, and scale.Seamlessly merges your GameObject with Prefabs already in useWorks with IndirectDrawManager Overrides just like you are used toSupports LODGroups (max 4 LODs) just like the rest of Foliage RendererIdeal for adding new batches of objects you weren't otherwise rendering with FRRequires Foliage Renderer 2