Rooms+Boundaries Studio – Power up Unity with fast, flexible Boundary Generation and intuitive Room Creation. Optimize, create, and design effortlessly!🔥 Rooms+Boundaries Studio 2.1 — Massive Update Out Now!The biggest update yet has landed! Rooms+Boundaries Studio 2.1 brings full runtime and prefab support, smarter triangulation, and a completely overhauled editing workflow — giving you more control, more flexibility, and a smoother experience than ever before.🚀 What’s New in 2.0/2.1Full Runtime Support – Generate and edit rooms, boundaries, and prefabs directly at runtime.Full Prefab Support – Prefabs now work seamlessly within boundaries and rooms for maximum modularity.Smarter, Faster Triangulation – Improved algorithms for pits and windows deliver faster, more flexible mesh generation.Enhanced Editing Workflow – Complete material control for pits, windows, and nodes directly in the Inspector and Scene view.Improved Performance – More efficient generation, cleaner geometry, and optimized UV consistency.Walls, Nodes, and Corners Improvements – Simplified node meshes, extended walls, and improved hierarchy handling.🧩 The Ultimate Boundary and Interior Design Toolkit for UnityNeed a comprehensive tool for managing colliders and designing dynamic interiors? Rooms+Boundaries Studio combines flexibility, precision, and performance to revolutionize your level design workflow. From generating complex boundaries to crafting immersive interiors, it’s your all-in-one toolkit for boundary creation, room generation, and prefab placement.Key FeaturesAdd, remove, and shape nodes with intuitive tools to create rooms, hallways, and custom colliders with pinpoint precision - Boundary ControlInstantly generate walls, floors, ceilings, pits, and windows using advanced triangulation - now faster and more flexible than ever - Room GenerationAutomatically generate boundaries around objects with full control over size, shape, and complexity.Procedural Boundary GenerationPlace and manage prefabs along boundaries or within rooms at runtime or in-editor - ideal for decoration, gameplay zones, or level dressing - Prefab PlacementEnhance visibility and immersion with proximity-based shaders that only reveal colliders when neede - .Dynamic Shaders✨ Why Choose Rooms+Boundaries Studio?All-in-One Solution: Integrates boundary creation, interior generation, and prefab management.Runtime Ready: Build and modify rooms directly in play mode.Time-Saving Automation: Auto-generate meshes and materials in seconds.Flexible Customization: Full material control for every surface and detail.Optimized Performance: Clean geometry and improved UV mapping keep your workflow smooth.🗺️ 2026 RoadmapRuntime Support (Implemented in V2.0)Next-Gen Floor/Ceiling Triangulation (Implemented in V2.1)Project-wide undo supportBetter wall mergingImproved prefab workflowRuntime helpersTop-down node editor📚 Documented and Easy to LearnVideo Tutorials: Step-by-step visual guides.Example Scenes: Jump-start your workflow with ready-to-use setups.Fast Support: Questions? We’re just an email away at contact@smallhedge.com.Third-Party Assets Showcased:Dreamscape Nature Mountains(Covered by the Standard Unity Asset Store EULA)Shaders & Materials:10 texture shapes for proximity effects, Ready-to-go materials included, Lit & unlit proximity shaders for Built-In, URP, and HDRPExample Scenes: 3 URP demo scenes to get you started (included in Unity 6 versions)Compatibility:Built for Unity 6, Unity 2023, and Unity 2022Setup:Quick and easy to set upNo coding required – use the viewport and inspectorFlexibility:Tweak boundary settings easily from one inspectorShow, hide, enable, or disable boundaries with easePerformance:Highly performant – updates boundaries only when necessaryCustomization:Extensive personalized settings for different workflowsIntuitive, uses standard Unity hierarchy and game object interactionsSee changes in real-time and observe boundary adjustmentsFor Programmers:Includes original C# source code📽️ Watch the tutorial video or read the documentation to get started!Assistance with mesh generation algorithms




