
Resize,
LOD add,
Shadergraph-outline add,
Texture, UV adjustment,
The Marmoset rendering screenshot has been replaced with a Unityrendering screenshot.
Ani add
idle,humanoid system.The work was done based on URP. The toon outline shader was created using Shader Graph. It can also be used in HDRP. In the Built-in render pipeline, to achieve a toon outline effect, it must be handled through scripting or modeling. Only PBR can be used.Number of textures24-Albedo,normar,mask(Metallic, Smoothness Map)Texture dimensions2048X2048Polygon countSkull_A_20,603 triSkull_B_14,800 triSkull_C_16,660 triSkull_D_15,544 tiSkull_E_15,172 triSkull_F_14,156 triSkull_G_22,528 triSkull_H_20,488 triNumber of meshes/prefabs8/8Rigging: YesAnimationIdle,Mecanim syestemUV mapping: YesLOD information (count, number of levels)Skull_A_LOD0=20,603 tri_LOD1=14,751 tri,LOD2=6460 tri.Skull_B_LOD0=14,800 tri_B_LOD1=10,330 tri,LOD2= 6444 tri.Skull_C_LOD0=16,660 tri_B_LOD1=11,196 tri,LOD2= 7120 tri.Skull_D_LOD0=15,544 tri_B_LOD1=10,858 tri,LOD2= 6900 tri.Skull_E_LOD0=15,172 tri_B_LOD1=10,594 tri,LOD2= 6740 tri.Skull_F_LOD0=14,156 tri_B_LOD1=9,932tri,LOD2= 6256 tri.Skull_G_LOD0=22,528 tri_B_LOD1=12,452 tri,LOD2= 7083 tri.Skull_H_LOD0=20,488 tri_B_LOD1=10,818 tri,LOD2= 6920 tri.Types of materials and texture maps (PBR+Toon)Humanoid Animation Sharing System,Compatible with MixaMo anime and can be used commercially.Add outline with shader graph. Toon style.Pursuing Overwatch-style and Borderlands-style. Updates will continue.I used Mixamo auto rigging.