1.Bone Optimization
2.Texture Optimization
3.Added Animations
4.Modular Socket System
5.Custom Shader Modification
6.Rigging Changes
7. LOD & OptimizationThis asset was built specifically for URP (Universal Render Pipeline). All toon outline shaders and materials are created using Shader Graph.Number of textures12TextureTexture dimensions4096 x 4096 (4 Atlases)2048 x 2048 (8 textures)Polygon countSkull_Bomb (20,106 tris)Skull_Gladiator (22,068 tris)Skull_Mage (19,459 tris)Skull_Mask (15,650 tris)Skull_Massenger (15,305 tris)Skull_Slacker (16,049 tris)Skull_Swords (15,180 tris)Skull_Wig (15,590 tris)Skull_Base (14,752 tris)Number of meshes/prefabs15 mesh (13 item+1 SkullBase+SkullCloth)22 prefabs(13 item+1 baseSkull+8 modular swaps)Rigging: YesAnimationIdle, Walk, Run, Attack, Hit, Die.UV mapping: YesLOD information (count, number of levels)Base Skull: LOD0 (14,752 tris) / LOD1 (10,212 tris) / LOD2 (5,976 tris)Types of materials and texture mapsMaterial Types: PBR & Toon (Stylized)Texture Maps: Albedo, Normal, AO, Mask Maps (Metallic, Smoothness)1.Bone OptimizationConverted from a Biped setup to a root-based bone hierarchy and updated bone naming conventions.2.Texture OptimizationConsolidated 39 individual 2048x2048 textures into four 4096x4096 texture atlases.3.Added AnimationsIncludes Idle, Walk, Run, Attack, Hit, and Die animations.4.Modular Socket SystemAdded 5 sockets with modular swapping support for 9 items.5.Custom Shader ModificationAdjusted custom shader settings and material integration.6.Rigging ChangesSwitched avatar setup from Humanoid to Generic.7. LOD & OptimizationBase Character (BaseSkull): Features 3 LOD levels (LOD0: 14,752 tris / LOD1: 10,212 tris / LOD2: 5,976 tris) for core performance optimization.Modular Items: Designed with a socket-based attachment system and pre-configured for distance-based culling to optimize render performance.




