
This is a powerful and easy-to-use tool for managing waypoints and navigation in Unity. It offers flexible and optimized pathfinding solutions for AI and player-controlled characters.The Waypoint & Pathfinding System allows developers to implement advanced navigation mechanics with ease. Featuring support for A* pathfinding, Bezier Curve and Unity's NavMesh, this tool enables dynamic, efficient, and scalable movement solutions.Key Features:✅ Multiple Navigation Modes – Supports target-based movement, random navigation, and waypoint pathfinding.✅ Customizable Movement Behavior – Adjust speed, loop movement, arrival thresholds, and more.✅ Visual Debugging Tools – Customizable gizmos for real-time path visualization.✅ Optimized for Performance – Designed to work efficiently across various platforms.Use Cases:AI-controlled enemy patrolsPlayer waypoint-based movementNPC pathfinding in open worldsDynamic AI navigation in procedurally generated levelsTechnical DetailsSupported Unity Versions: 2022 LTS+ Platforms: Windows, macOS, iOS, Android, and all Unity-supported platformsScripting Backend: Supports both Mono and IL2CPPPathfinding Algorithm: A* for grid-based movement, NavMesh for dynamic navigation, Bezier Curve for waypoint navigation