AnankeCsvMaster is a management and auto-generation tool for master data (DB) used in game development based on CSV format data.[How to Use]Tutorial video: From AnankeCsvMaster package import to ScriptableObject instance creationhttps://www.youtube.com/watch?v=H80u77G9RtEPlease refer to the following documentation:・Assets\CatHut\_Sample\Document\HowToUse.pdf・Or visit the following website:https://cathut-necogoya.com/articles/unity/2025/01/28/702/Sample data has been pre-configured in the Package.If not needed, please either delete the _Sample and Resources folders or uncheck them during import.[What is AnankeCsvMaster]AnankeCsvMaster is a management and auto-generation tool for master data (DB) used in game development based on CSV format data.It solves the pain point in game development when you know what parameters to define (like enemy stats) but don't want to deal with the hassle of converting them to ScriptableObjects.[The following tasks become incredibly easier]・Defining ScriptableObject classes・Generating data importers・Auto Loading data when changes occur・Editing CSV data・Data synchronization with Excel[Supported Data Types]■Basic Types・Custom User-defined Enums・uint・int・short・ushort・long・ulong・float・double・char・string・MLstring (internally string, exists only for line break display in DataEdit)・bool・byte・sbyte■Unity Types・Vector2・Vector2Int・Vector3・Vector3Int・Vector4・Color・Color32■Unity Asset Types・GameObject(Prefab)・AudioClip・Sprite・Texture2D・Texture・Material・Shader・Mesh・AnimationClip・ScriptableObject・Font・TextAsset・PhysicMaterial (PhysicsMaterial in Unity 6000 and later)・Avatar・AnimatorController・TMP_FontAsset (Available only when TMP_PRESENT symbol is defined)