The Grid Aligned Placement System lets players pick up and place objects precisely, enhancing gameplay mechanics for puzzle games, simulations, or creative sandbox genres.Whether you're building a supermarket simulation or a warehouse environment, this system helps streamline object placement for both developers and players. Save time and enhance your projects with the Grid Aligned Placement System!Supported Render Pipelines:✅ Standard/Built-In✅Universal✅High-DefinitionFor a list of features, see Technical Details🌟 Placement SystemHandles the core functionality of object interaction, picking up, and placing objects.Detects interactable objects within range using raycasting.Supports grid-aligned and freeform placement modes.Enables object rotation during placement for precise alignment.Manages ghost object visibility and material application during placement.🖱️ Mouse LookHandles player camera movement and interaction.Implements mouse-based rotation for smooth first-person camera control.Supports head-bobbing effect for immersive player movement.Locks and unlocks camera movement dynamically based on game state.📐 Grid SystemProvides snapping logic for grid-based object placement.Aligns objects to a customizable grid for structured layouts.Adjusts cell sizes dynamically based on object dimensions and rotation.🎭 Place ObjectDefines metadata and behavior for interactable objects.Specifies ghost prefabs for visualizing placement.Supports grid cell size configuration for precise alignment.Handles object-specific behaviors, like hand object visibility.🎯 Crosshair InteractionEnhances user interaction feedback.Changes crosshair color when aiming at interactable objects.Resets crosshair state when no valid target is detected.🔄 Ghost Object SystemEnhances placement feedback with visual indicators.Creates transparent previews of objects during placement.Ensures accurate positioning with collision-aware height adjustment.🏃 Player MovementImplements player navigation, including walking, running, crouching, and jumping.Features energy-based sprinting with a dynamic energy recharge system.Adjusts camera field of view (FOV) for running and zooming.Adds immersive footstep sounds based on surface tags or materials.