Hedgerow Builder | Hedgerow Builder/Hedge Placer System & Framework
Golem Kin Games
$10.99
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Tool for creating dynamic, terrain-conforming hedgerows. It supports scaling, random decals, and efficient waypoint management, streamlining your natural landscape design to make making scene's easySimplify the creation of dynamic, visually appealing hedgerows for any game or virtual environment. Built to streamline your workflow, Hedge Builder allows you to design natural landscapes with precision and ease, whether you're crafting a countryside path, a formal garden, or immersive game environments. The tool dynamically generates hedgerows along paths defined by waypoints, seamlessly integrating with the terrain for realistic alignment and scaling you can also add a touch of realism by scattering random decals, such as stones, grass, or other decorative elements, to create natural-looking clusters or enhance visual variety.With built-in buttons to add or remove waypoints, developers can design paths and hedgerows directly in the Editor, with real-time updates as waypoints are adjusted. Hedge Builder also includes debugging tools, such as gizmos, to visualize paths, waypoints, and hedgerows for greater accuracy during development.Key Features:Dynamic Hedge Generation: Automatically generate hedgerows between waypoints for paths of any length and shape.Terrain Conformance: Ensure hedgerows follow terrain slopes and elevations with seamless integration.Advanced Scaling Modes: Choose from multiple scaling options:StretchOnly: Stretches hedges to fill gaps.Uniform: Scales all hedges proportionally for a consistent look.None: Retains the original prefab size.Waypoint Management: Add, remove, and adjust waypoints using simple editor buttons, with immediate visual feedback.Random Decal Placement: Scatter decorative decals along the path in clusters, with options for rotation, scaling, and spacing.Custom Hedge Settings: Configure hedge prefabs, hedge distances, and decal options to suit any scene or artistic direction.Debugging and Visualization Tools: Built-in gizmos visualize waypoints, paths, and alignment directly in the scene view.Real-Time Updates: Automatically regenerate hedgerows as waypoints are added, moved, or removed.Support for Large Scenes: Designed to handle expansive terrains and complex paths efficiently.Use Cases:Game Environments: Create immersive, nature-inspired levels with dynamic hedgerows and realistic terrain alignment.Landscaping and Garden Design: Add detailed hedges, paths, and decorative elements to gardens or outdoor spaces.Architectural Visualization: Enhance scene realism with perfectly aligned hedgerows and natural details.Virtual Tours and Experiences: Create scenic environments with dynamic, customizable paths.Hedge Builder is the ultimate solution for designing stunning, natural-looking hedgerows. Whether you're a game developer, landscape artist, or environment designer, this tool will help you bring your creative visions to life with ease. For questions or support, feel free to contact us at support@golemkin.com!Key Features:Dynamic Hedge Generation: Automatically generate hedgerows between waypoints for paths of any length and shape.Terrain Conformance: Ensure hedgerows follow terrain slopes and elevations with seamless integration.Advanced Scaling Modes: Choose from multiple scaling options:StretchOnly: Stretches hedges to fill gaps. Uniform: Scales all hedges proportionally for a consistent look. None: Retains the original prefab size.Waypoint Management: Add, remove, and adjust waypoints using simple editor buttons, with immediate visual feedback.Random Decal Placement: Scatter decorative decals along the path in clusters, with options for rotation, scaling, and spacing.Custom Hedge Settings: Configure hedge prefabs, hedge distances, and decal options to suit any scene or artistic direction.Debugging and Visualization Tools: Built-in gizmos visualize waypoints, paths, and alignment directly in the scene view.Real-Time Updates: Automatically regenerate hedgerows as waypoints are added, moved, or removed.Support for Large Scenes: Designed to handle expansive terrains and complex paths efficiently.docs are made using grok and then fine tuned by our dev team, description is also cleaned up using grok, grass textures are helped to be generated via mid journey