Drakkar VFX is a tool that simplifies the managing and synchronization of real-time visual effects, offering seamless integration with Visual Effect Graph and intuitive management features.Drakkar VFX is a Unity add-on designed to simplify the management, synchronization, and integration of various aspects of visual effects. With Drakkar VFX, developers can seamlessly coordinate particle systems, sound effects, trails, shake effects, line and mesh renderers, creating cohesive and immersive VFX. The tool also integrates easily with Unity's Visual Effect Graph, providing enhanced control and flexibility for complex visual projects. Drakkar VFX is perfect for both seasoned developers and newcomers, offering an efficient solution to unify elements for stunning real-time effects.Drakkar VFX requires a very basic understanding of C# programming.Key Features of Drakkar VFX:Simplified VFX Management: Drakkar VFX provides an intuitive interface for creating and managing complex visual effects, allowing developers to effortlessly coordinate multiple VFX elements.Synchronization and Integration: The tool ensures that particles, sounds, trails, and other VFX are precisely synchronized, delivering a cohesive visual experience.Integration with Unity's Visual Effect Graph: Drakkar VFX seamlessly integrates with Visual Effect Graph, offering developers greater control and flexibility in crafting advanced visual effects.Suitable for Both Experts and Beginners: Its user-friendly interface and comprehensive features make Drakkar VFX accessible to users with varying levels of experience.Efficient Workflow: Drakkar VFX streamlines the VFX creation process, allowing developers to focus on the creative aspects of their projects.Effect Modules:Drakkar VFX offers a variety of effect modules to create different types of visual effects:PARTICLES: Manages one or more Unity particle systems, enabling developers to control parameters such as start time, brightness, and alpha.LIGHT: Controls Unity lights' intensity over time, allowing for dynamic lighting effects.RENDERER: Toggles renderers like MeshRenderer, SkinnedMeshRenderer, and LineRenderer, letting developers manage object visibility during VFX.MATERIAL FX: Modulates material parameters across the effect lifetime allowing complex shader effects.SOUND: Plays and manages sound effects using SoundObject, offering options for volume, pitch, delays, and offsets.QUAKE: Creates shake effects, enabling developers to specify the shake intensity, duration, and rotation.TRAIL: Controls Unity’s TrailRenderer, allowing the creation of trails following object movements.ANIMATION: Allows controlling an animation through the effect lifetime.GRAPH: Integrates Visual Effect Graph, enabling developers to pass parameters and control VFX graphs.VFX Master: This component handles multiple DrakkarVFX instances in batches, simplifying the activation and management of "fire and forget" effects.VFX Handler: Manages "spawned" effects, enabling developers to automatically activate and deactivate groups of VFX.VFX Library: Contains a collection of DrakkarVFX instances that can be initialized in batches, called from various sources, and referenced by name.Drakkar Events:Drakkar VFX integrates with Drakkar Events, allowing developers to dynamically trigger and control VFX via events.DOCUMENTATION