Designed for game developers of all genres, this Mega Mobile pack provides everything from triumphant tunes to impactful jingles, immersive music loops, GUI sound effects, and dynamic gameplay sounds.Take your mobile game to the next level with Mega Mobile SFX/Music/Loop Pack, a comprehensive collection of professionally crafted sound effects and music loops tailored for mobile platforms. Designed to be lightweight yet high-quality, this pack ensures your game sounds engaging, immersive, and polished, whether you're creating casual puzzlers, thrilling RPGs, or addictive idle games.What’s Included?🎉 Victory and Game Over SFXHighlight player achievements and create memorable moments of success or defeat with 10 unique sound effects. From upbeat jingles to funky melodies, each sound is optimized to deliver maximum impact in minimal time.Victory Tracks: "Congrats!," "That Was Clean!," "With Style," and more.Game Over Sounds: "Clunky Curse," "Simply Lost," "Too Funky," and others.🎶 Music LoopsSet the tone for your game with 6 versatile background tracks designed to loop seamlessly. Whether your players are managing tycoon empires or solving puzzles, these tracks will enhance their focus and immersion without feeling repetitive.Tracks Include:"Welcome to the Farm Kid" – Upbeat and cheerful."Calm and Focused" – Relaxing and contemplative."Tycooning is My Business" – Energetic and strategic.🎨 GUI Sound EffectsPolish your mobile game interface with 48 responsive and dynamic GUI sounds. From button clicks to hover effects, this pack ensures every interaction feels satisfying and intuitive.Multiple styles to fit your theme:Absolute Analog: Retro-inspired clicks and tones.Clean Dream: Modern and sleek.Down to Funk: Groovy and playful.🎁 Lootbox SFXAdd excitement to rewards with 15 dynamic lootbox sound effects. Perfect for item unlocks, treasure chests, and prize wheels, these sounds keep players engaged and looking forward to the next reward.Includes full compositions and stems for customization:"Cool and Collecting""Drum Roll Please""Rise to the Occasion"⚔️ Gameplay SFXImmerse players in the action with 60+ gameplay sounds covering combat, character actions, environment interactions, and more.Categories Include:Combat: Laser blasters, punches, and swooshes.Footsteps: Concrete, grass, and more surfaces.Gem Interactions: Crushes, slides, and sparkling effects.Character Reactions: Goblin cheers, surprises, and sadness.Optimized for Mobile DevelopmentSmall File Sizes: Lightweight WAV files optimized for mobile performance.High Quality: 96kHz/24-bit and 48kHz/24-bit for pristine clarity.Loop-Ready Music: Seamless loops ensure smooth transitions.Easy Integration: Organized folders and consistent naming make importing assets a breeze.Why Choose This Pack?Perfect for Mobile Games: Every asset is designed to work flawlessly on mobile devices.Versatile Usage: Suitable for casual, puzzle, RPG, idle, and action games.Save Development Time: Ready-to-use assets mean less time spent on audio production.Professional Quality: Bring studio-grade sound design to your mobile projects.Victory and Game Over SFXGAMEOVER Clunky Curse /0:00:03/96khz/24 BitGAMEOVER Painano /0:00:07/96khz/24 BitGAMEOVER Simply Lost /0:00:02/96khz/24 BitGAMEOVER That Was Strum /0:00:04/96khz/24 BitGAMEOVER Too Funky /0:00:04/96khz/24 BitVICTORY Congrats! /0:00:04/96khz/24 BitVICTORY Pleasant Piano /0:00:04/96khz/24 BitVICTORY Strum Founded /0:00:03/96khz/24 BitVICTORY That Was Clean! /0:00:03/96khz/24 BitVICTORY With Style /0:00:07/96khz/24 BitMusic LoopsWelcome to the farm kid (120 BPM) /0:00:56/48khz/24 BitCalm and focused (145 BPM) /0:02:12/48khz/24 BitLets Get Started! (120 BPM) /0:01:08/48khz/24 BitPuzzle Shop (110 BPM) /0:01:36/48khz/24 BitTake A Breath (90 BPM) /0:01:25/48khz/24 BitTycooning is my business…And business is good (135 BPM) /0:01:04/48khz/24 BitGUI SFXAbsolute Analog BACK />0:00:01/96khz/24 BitAbsolute Analog CONTINUE (No) />0:00:01/96khz/24 BitAbsolute Analog CONTINUE (Yes) />0:00:01/96khz/24 BitAbsolute Analog FORWARD />0:00:01/96khz/24 BitAbsolute Analog HOVER />0:00:01/96khz/24 BitClean Dream BACK /0:00:03/96khz/24 BitClean Dream CONTINUE (No) /0:00:04/96khz/24 BitClean Dream CONTINUE (Yes) /0:00:03/96khz/24 BitClean Dream FORWARD /0:00:04/96khz/24 BitClean Dream HOVER /0:00:03/96khz/24 BitDown To Funk BACK /0:00:01/96khz/24 BitDown To Funk CONTINUE (No) /0:00:02/96khz/24 BitDown To Funk CONTINUE (Yes) /0:00:01/96khz/24 BitDown To Funk FORWARD />0:00:01/96khz/24 BitDown To Funk HOVER /0:00:04/96khz/24 BitHere’s your Sine BACK /0:00:02/96khz/24 BitHere’s your Sine CONTINUE (No) /0:00:02/96khz/24 BitHere’s your Sine CONTINUE (Yes) /0:00:02/96khz/24 BitHere’s your Sine FORWARD /0:00:02/96khz/24 BitHere’s your Sine HOVER /0:00:02/96khz/24 BitSing Me A Song BACK /0:00:02/96khz/24 BitSing Me A Song CONTINUE (No) /0:00:02/96khz/24 BitSing Me A Song CONTINUE (Yes) /0:00:01/96khz/24 BitSing Me A Song FORWARD /0:00:02/96khz/24 BitSing Me A Song HOVER /0:00:01/96khz/24 BitSleek BACK /0:00:02/96khz/24 BitSleek CONTINUE (No) /0:00:02/96khz/24 BitSleek CONTINUE (Yes) /0:00:02/96khz/24 BitSleek FORWARD /0:00:02/96khz/24 BitSleek HOVER /0:00:02/96khz/24 BitString Theory BACK /0:00:02/96khz/24 BitString Theory CONTINUE (No) /0:00:02/96khz/24 BitString Theory CONTINUE (Yes) /0:00:02/96khz/24 BitString Theory FORWARD /0:00:02/96khz/24 BitString Theory HOVER /0:00:01/96khz/24 BitWriters Blocks BACK /0:00:02/96khz/24 BitWriters Blocks CONTINUE (No) /0:00:02/96khz/24 BitWriters Blocks CONTINUE (Yes) /0:00:02/96khz/24 BitWriters Blocks FORWARD /0:00:02/96khz/24 BitWriters Blocks HOVER /0:00:01/96khz/24 BitLootbox SFXCool And Collecting FULL /0:00:08/96khz/24 BitCool And Collecting STEM IMPACT /0:00:07/96khz/24 BitCool And Collecting STEM RISE /0:00:01/96khz/24 BitDrum Roll Please FULL /0:00:10/96khz/24 BitDrum Roll Please IMPACT STEM /0:00:04/96khz/24 BitDrum Roll Please RISE STEM /0:00:04/96khz/24 BitFunky Fresh FULL /0:00:08/96khz/24 BitFunky Fresh STEM IMPACT /0:00:06/96khz/24 BitFunky Fresh STEM RISE /0:00:02/96khz/24 BitHigh Strung FULL /0:00:08/96khz/24 BitHigh Strung STEM IMPACT /0:00:04/96khz/24 BitHigh Strung STEM RISE /0:00:08/96khz/24 BitRise To The Occasion FULL /0:00:06/96khz/24 BitRise To The Occasion IMPACT STEM /0:00:05/96khz/24 BitRise To The Occasion RISE STEM /0:00:02/96khz/24 BitGameplay SFXCOMBAT Arcade Laser Blaster /0:00:01/96khz/24 BitCOMBAT Arcade Laser Burst /0:00:02/96khz/24 BitCOMBAT Laz Light Gun /0:00:01/96khz/24 BitCOMBAT Punch Full />0:00:01/96khz/24 BitCOMBAT Punch Impact />0:00:01/96khz/24 BitCOMBAT Punch Swing />0:00:01/96khz/24 BitCOMBO Basic Female /0:00:01/96khz/24 BitCOMBO Basic Male /0:00:03/96khz/24 BitCOMBO BUILD Female 1 (Nice) /0:00:01/96khz/24 BitCOMBO BUILD Female 2 (Good) /0:00:01/96khz/24 BitCOMBO BUILD Female 3 (Great) /0:00:02/96khz/24 BitCOMBO BUILD Female 4 (Incredible) /0:00:01/96khz/24 BitCOMBO BUILD Female 5 (Amazing) /0:00:02/96khz/24 BitCOMBO BUILD Male 1 (Nice) /0:00:01/96khz/24 BitCOMBO BUILD Male 2 (Good) /0:00:01/96khz/24 BitCOMBO BUILD Male 3 (Great) /0:00:01/96khz/24 BitCOMBO BUILD Male 4 (Incredible) /0:00:02/96khz/24 BitCOMBO BUILD Male 5 (Amazing) /0:00:02/96khz/24 BitCOMBO BUILD Synth 1 /0:00:02/96khz/24 BitCOMBO BUILD Synth 2 /0:00:02/96khz/24 BitCOMBO BUILD Synth 3 /0:00:02/96khz/24 BitCOMBO BUILD Synth 4 /0:00:02/96khz/24 BitCOMBO BUILD Synth 5 /0:00:02/96khz/24 BitFOOTSTEP Concrete 1 />0:00:01/96khz/24 BitFOOTSTEP Concrete 2 />0:00:01/96khz/24 BitFOOTSTEP Concrete 3 />0:00:01/96khz/24 BitFOOTSTEP Concrete 4 />0:00:01/96khz/24 BitFOOTSTEP Grass 1 />0:00:01/96khz/24 BitFOOTSTEP Grass 2 />0:00:01/96khz/24 BitFOOTSTEP Grass 3 />0:00:01/96khz/24 BitFOOTSTEP Grass 4 />0:00:01/96khz/24 BitGEM CRUSH 1 /0:00:04/96khz/24 BitGEM CRUSH 2 /0:00:03/96khz/24 BitGEM CRUSH 3 /0:00:03/96khz/24 BitGEM CRUSH 4 /0:00:04/96khz/24 BitGEM SLIDE Rough 1 />0:00:01/96khz/24 BitGEM SLIDE Rough 2 /0:00:01/96khz/24 BitGEM SLIDE Smooth 1 /0:00:01/96khz/24 BitGEM SLIDE Smooth 2 />0:00:01/96khz/24 BitJUMP Springy />0:00:01/96khz/24 BitJUMP Swoosh />0:00:01/96khz/24 BitLITTLE GOBLIN Damaged /0:00:01/96khz/24 BitLITTLE GOBLIN Goal Achieved /0:00:01/96khz/24 BitLITTLE GOBLIN Happy /0:00:01/96khz/24 BitLITTLE GOBLIN In Awe /0:00:01/96khz/24 BitLITTLE GOBLIN Jump Or Damaged />0:00:01/96khz/24 BitLITTLE GOBLIN Question Mark /0:00:01/96khz/24 BitLITTLE GOBLIN Ready Up /0:00:01/96khz/24 BitLITTLE GOBLIN Sad />0:00:01/96khz/24 BitLITTLE GOBLIN Spawn_March onto Screen /0:00:03/96khz/24 BitLITTLE GOBLIN Surprised />0:00:01/96khz/24 BitLITTLE GOBLIN Won /0:00:01/96khz/24 BitSHOP Money Earn Loop /0:00:05/96khz/24 BitSHOP Purchase /0:00:01/96khz/24 BitSHOP Sell />0:00:01/96khz/24 Bitdocs are made using grok and fine tuned by our dev team