FX Dissolve Shader – Spectacular transitions and realistic edge effects! Easily customizable, perfect for sci-fi, magical, or post-apocalyptic games!Dissolve FX Shader – Dynamic disappearance effects for Unity! Adjust the speed, colors, and bring your scene to life with this professional shader!For a list of features, see Technical Details🎨 Shader: Custom/DissolveShaderWithEdge🖼️ _MainTex (Main Texture): The base texture of the object. It's customizable and determines the appearance of the object’s surface.🎨 _MainColor (Main Color): A tint applied to the main texture, giving the object an overall color adjustment.🌊 _NoiseTex (Noise Texture): A texture used to create random noise that drives the dissolving effect.💨 _DissolveAmount: Controls the amount of dissolve effect. Ranges from 0 (no dissolve) to 2 (fully dissolved).🖌️ _EdgeColor (Edge Color): The color of the dissolve's edge. This creates a glowing outline effect where the object is dissolving.📏 _EdgeWidth (Edge Width): Determines the width of the dissolve's edge. Smaller values mean thinner, more defined edges, while larger values create wider, softer edges.➡️ _DissolveDirection (Dissolve Direction): A vector defining the direction in which the dissolve effect spreads across the object.🔄 _DissolveRange (Dissolve Range): Defines the range of positions where the dissolve effect is active. It helps control the starting and ending points of the dissolve process.🧪 Shader Functionality:✨ Dissolve Effect: The shader uses noise textures and the world position of each fragment to calculate how much of the object should be dissolved. The dissolve effect progresses from the base texture outward, influenced by both noise and dissolve direction.🌟 Edge Effect: When dissolving, the shader calculates an edge effect where the object's boundary glows or highlights with a color, creating a nice transition between the object and the surrounding space.💡 Lighting: Standard lighting calculations are included to ensure the object is lit realistically, factoring in light direction, ambient light, and object normals.🎚️ Transparency: The final color is calculated based on the dissolve factor and edge effect, determining how much transparency is applied as the object dissolves.⚙️ Dissolve Effect Script:⏳ Duration: Controls how long the dissolve effect will take to complete.⏱️ Delay: Specifies a wait time before the effect starts.🔄 TriggerDissolve(): Starts the dissolve effect when called.Functionality:The script smoothly animates the dissolve effect over time using a coroutine, updating the _DissolveAmount property of the material to transition from fully visible to fully dissolved.