Create details maps, swizzle, remove, or extract channels from any texture in your project. Combine many single-channel textures into one for memory and performance benefits.With the help of this tool you will be able to create or adjust textures and masks to your current shader pipeline.Some core features include:» Swizzle channels inside one texture and overwrite it on the disc.» Extract any texture channel to brand new grayscale texture to save some space.» Combine multiple single channel textures into one to make your shader more performant.» Batch-convert all textures from any asset store package to fit into your material pipeline.» Generate a detail map from base color, normal and smoothness.Full source code is included with the package. Documentation can be found here.