A Unity tool for generating wall colliders along splines, with height, quality, and simplification controls, plus ground projection and gizmo visualization.This Unity tool simplifies the process of generating wall colliders along splines, ideal for creating walls, fences, or boundaries in your scenes. It provides flexible options to control the height, quality, and simplification of the generated meshes. The tool allows for ground projection, ensuring precise alignment with uneven terrain. Additionally, it includes visual debugging with customizable gizmos to preview the collider's shape.Spline-Based Wall Generation: Seamlessly create wall colliders following spline paths.Height and Quality Control: Adjust wall height and mesh density for performance optimization.Ground Projection: Automatically align wall points to the ground using raycasting.Simplification: Reduce mesh complexity while maintaining accuracy.Inverted Normals: Support for inverted colliders if needed.Gizmo Visualization: Preview the collider with adjustable colors and modes (always or on selection).