Traffic Ride is a simple, lightweight, and easily expandable template for creating hyper-casual and arcade games. Developing your game using this prototype requires only basic programming skills.💠 EXTRA SIMPLE QUICKSTART: JUST ADD ONE COMPONENT TO THE SCENE!💠 EASY TRANSFER TO 2D: CAUSE THERE ARE NO PHYSICS COMPONENTS!💠 DETAILED DOCUMENTATION IS INCLUDED!Traffic Ride Template is a simple, undemanding, and easily expandable template for creating hyper-casual and arcade games.To create your game based on this prototype, you don't need to be a professional programmer (at the same time, base programming skills required). Most game objects are created and configured directly in the editor - all that's left is to prepare the game scene.FEATURES➢ Five car models that help you start making your game immediately. You can use it in your ready-to-play version or replace it with other models you have.➢ The template contains no demanding components (such as colliders, Rigidbody, etc.), so to customize levels, you simply need to add environment models and materials.➢ The template is based on an easy-to-understand Event-Driven Architecture (EDA).➢ A well-designed set of managers controls the game objects, requiring no additional customization.➢ To prepare the game for play, simply add the GameCore component to the scene. Yes, that's all!➢ All global settings are stored in a single file (you can create and save an unlimited number of such settings files).➢ Cars on the road automatically avoid collisions with each other.➢ The player receives a visual reward for overtaking other cars on the road.➢ The game is adapted for mobile devices:↠ Heavyweight functions like GetComponent<>() are called only when absolutely necessary,↠ The Update() method is encountered only once throughout the entire project,↠ Object pooling is used for spawning cars,↠ As I’ve said before, there are no demanding components like colliders or Rigidbody in the template,➢ etc.The next version v1.0.1❖ AI development: NPC cars are now able to overtake each other❖ Engine version actualisation❖ Price rise +1$ (16.97$ instead of $15.97)Traffic Ride is based on an easy-to-understand Event-Driven Architecture (EDA), following the KISS principles. When creating this template, I aimed to make it so that only basic programming skills are required to develop a game based on this template. Additionally, it has no dependencies on other assets (you only need the TextMeshPro package).