A VR toolkit for realistic grabbing, weapon handling, and immersive mechanics. Fully customizable and ideal for diverse game types, from action to puzzle games, saving you time and effort.Designed for immersive games like Into the Radius, this VR toolkit offers realistic weapon-handling systems and smooth interactions. With its modular design, this asset can be very easily adapted to various types of games, from simulations to action or puzzle games. The collision anticipation system ensures smooth interactions, significantly enhancing visual quality and precision when manipulating objects.Comprehensive documentation is provided to guide you through the setup and usage of the toolkit. Supports all Unity compatible VR Headsets.Key Features:Modular design: Easily customizable gameplay rules with simple configuration options.Distant grabbing: Enable or disable distant object grabbing.Grabbable object indicators: Toggle visual indicators for objects that can be grabbed.Collision management: Option to enable or disable collisions for grabbable/static objects.Reality Hands: Display controllers' positions when hands collide with walls.Dynamic hand distance: Set a maximum distance between the player's body and the hands for more realistic movement and interactions.Collision anticipation system: Smooths object interactions by anticipating potential collisions, improving both visual aesthetics and accuracy.I used artificial intelligence to help correct my English and to create an image for this project.