**LZSplineMesh** is a Unity tool built on top of Unity's official Spline library, designed to create models along a spline.**LZSplineMesh** is a Unity tool built on top of Unity's official Spline library, designed to create models along a spline. It allows for dynamic adjustments of the model's thickness based on the curve size, and provides control over the model's rotation interpolation along the spline path.### How to Use## LZSplineExtrude1. Add the **LZSplineExtrude** component to any GameObject that has a **SplineContainer** component.2. Adjust the component parameters to customize the model's thickness, rotation interpolation, and other settings to shape it along the spline.## LZSplineShape1. Add the **LZSplineShape** component to any GameObject that has a **SplineContainer** component.2. Adjust the component parameters to customize the model's sourceMesh, size, rotation interpolation, and other settings to shape it along the spline.This flexibility makes **LZSplineMesh** a powerful option for creating extruded models that follow complex paths in Unity.