FMETP STREAM 6 is the simplest, low-latency, cross-platform live streaming solution for Unity3D, setup and test in just 5 mins.Please backup your own project, remove Root Folder "FMETP STREAM" before import.It's a Major upgrade from FMETP STREAM 4.0, Clean import is required.Webpage | Forum | Youtube | Twitter | Facebook | Docs & APIs----------------------------------------------------------------with FMETP STREAM 6, you can integrate the Live Stream feature into your projects immediately.- Setup and testing take just 5 minutes.- Encoder Module is the simplest way to understand how it work:Encode(sender) -> Network System(send bytes) -> Decode(receiver)----------------------------------------------------------------What's New in FMETP STREAM 6?- This is a Major update from FMETP STREAM 4.0, which are re-written the core in C++ and fully optimised for Unity 6 URP. - The Core SDK compiled into almost every platforms, including the latest Vision OS, UWP(ARM64) and fully optimised for WebGL(WASM).Here is the key changes:- FM-VP8 support for video stream for all platforms- FM-OPUS support for audio stream for all platforms- FM-YUV GPU support for all platforms- libturbojpeg 3.x for MJPEG support, enabled further options for compression quality and speed, and support for WebGL build- FM Desktop 2 major improvement on latency and performance- FM Network 6 optimisation and bug fixes- FM WebSocket 6 major improvement on webgl- MainCam Capture Mode supports URP now, you don't need to use RenderCam mode for VR anymore!- Test on Vision Pro and HoloLens 2----------------------------------------------------------------Flexible networking systems for many use case- FM Network: the best low-latency networking system in local network- FM WebSocket: host your own game server with customised room namesStream your data via single command: SendToOthers()- 3rd party networking system supports: PUN2/Photon Fusion(RPC), MIRROR, UNet and any networking system support byte streaming!----------------------------------------------------------------Benefit with our SDK- Solid solution for many projects since 2018.- Widely intergrated into projects for public exhibitions, museums, art galleries, future cinema systems, AR/VR/MR/Interactive projects.- Save you 6~12+ months development time, good for AR/VR startups, indie developers, researchers and students.----------------------------------------------------------------+ More templates for FMETP STREAM- Quest 2 Template updated(stable 120FPS in game) in Unity2022.3.8f1 with Oculus SDK v57https://github.com/frozenmistadventure/fmetp_tutorial_questvr_stream- HoloLens Templatemrtk3: https://github.com/frozenmistadventure/fmetp_tutorial_hololens2_mrtk3mrtk2: https://github.com/frozenmistadventure/fmetp_tutorial_hololens2_stream----------------------------------------------------------------+ Tutorials (3.0)- FM Network Stream(Basic)youtu.be/_sj_jUzSuwo- FM WebSocket Stream(Basic)youtu.be/RNBhnx1T-c8+ Tutorials (2.0)- Quest VR: youtu.be/KXmDvOG0hfo- AR Streaming: youtu.be/2T0DWNHZolg- Web Browser(p1): youtu.be/Zjm5KGHyceU- Web Browser(p2): youtu.be/2oxDz_wsDkE- Hololens 2: youtu.be/7cXhFedxU8I- Panorama Stream: youtu.be/OLsrNnoRMJ0Old testing videos in FMETP STREAM V2:Macbook Pro -> M1 iMac: youtu.be/NKZNuVSSmmsTested devices in our public projects:Apple Vision Pro(2024)Apple Macbook(2017)Apple Macbook Pro(2015)Apple Macbook Pro(2018)Apple Macbook Pro(silicon M1 Max )Apple Macbook Pro(silicon M3 Max )Apple Mac Studio(silicon M1 Ultra )Apple Mac Studio(silicon M2 Ultra )Apple iMac(silicon M1)iPhone 5iPhone 6siPhone XSiPhone 12 ProiPhone 14 ProiPhone 15 ProiPhone 16 ProiPhone SE(2022)iPad Air 2iPad pro(2017)iPad pro(2018)iPad pro(2019)iPad pro(M2)iPad mini(2th gen)iPad mini(6th gen)Samsung S4Samsung S6Samsung S9+PC with GTX1080, RTX 2080Razer Blade 15(2021) RTX3060Windows 7Windows 10Windows 11Ubuntu 21, 22HTC Vive ProHTC Vive FocusOculus GoOculus RiftHololens 1 & 2AVIE 360 Projection SystemFuture Cinema SystemOculus Quest 1 & 2Stereo Pi (v1 & v2)*Hololens & Magic Leap (requires build with Net 4.x (IL2CPP))*Pico VR*Nreal Light*Huawei Android PadSupported platform:iOS, Android, Mac, PC, WebGL, Linux######################*tested by customers######################This asset uses websocket-sharp under The MIT License (MIT); SharpZipLib Licenses under The MIT License (MIT); libjpeg-turbo under Modified BSD License (This software is based in part on the work of the Independent JPEG Group.) libvpx, libopus, see Third-Party Notices.txt file in package for details.