Supports all render pipelines!Package includes:7 Cave Cliff Walls9 Cave Cliff Columns5 Cave Formations9 Ground Meshes10 Large Rock Formations3 Small Rocks5 Scattered Rocks6 Scattered Pebble7 Ground SurfacesModels:All models have LODs with the amount depending on the model type. Cliffs have up to 6 LODs while pebble models being the smallest have 3.Polycounts vary based on the size of the model. Large models average ~40K for LOD 0 and go down to ~1K for the last LOD.Medium-sized models average ~15K for LOD 0 and go down to ~500 for the last LOD.Smallest models average ~1K for LOD 0 and go down to ~100 for the last LOD.Textures:Texture resolutions are also mostly dependend on the size of the model. Large models like the cliffs have 4K textures while smaller models have 2K.Textures include:AlbedoNormal MapMetallic and SmoothnessAmbient OcclusionMask Map (it contains)Red channel – Metallic mapGreen channel – Ambient Occlusion mapBlue channel – empty (white)Alpha channel – Smoothness mapAll demo scenes and their extra models are included.Demo Scenes are rendered using HDRP! (Available only for HDRP)Note: Since each pipeline utilizes particular textures, you can safely delete the rest to reduce your project size.Standard Pipeline (SP): If using SP you can delete Mask Map textures.Universal Render Pipeline (URP): If using URP you can delete Mask Map textures.High Definition Render Pipeline (HDRP): If using HDRP you can delete the Metallic/Smoothness and Ambient Occlusion textures.You can also decrease the package size by lowering the resolution of secondary textures, such as normal maps, mask maps, ambient occlusion maps and smoothness/metallic maps.Package includes:7 Cave Cliff Walls9 Cave Cliff Columns5 Cave Formations9 Ground Meshes10 Large Rock Formations3 Small Rocks5 Scattered Rocks6 Scattered Pebble7 Ground SurfacesModels:All models have LODs with the amount depending on the model type. Cliffs have up to 6 LODs while pebble models being the smallest have 3.Polycounts vary based on the size of the model.Large models average ~40K for LOD 0 and go down to ~1K for the last LOD.Medium-sized models average ~15K for LOD 0 and go down to ~500 for the last LOD.Smallest models average ~1K for LOD 0 and go down to ~100 for the last LOD.Textures:Texture resolutions are also mostly dependend on the size of the model. Large models like the cliffs have 4K textures while smaller models have 2K.Textures include:AlbedoNormal MapMetallic and SmoothnessAmbient OcclusionMask Map (it contains)Red channel – Metallic mapGreen channel – Ambient Occlusion mapBlue channel – empty (white)Alpha channel – Smoothness mapDemo Scene:Character in the demo scene ("Knight") is a static mesh without a rig.