Ready-to-use 2D defense unit with missile & attack/missile scripts. Drag & drop setup.Designed for URP only. Minimum Unity 2022.x.Key features:URP 2D rendering optimizedCustom Shader Graph shadersMobile-friendlyNot compatible with Built-in RP or HDRPEnsure URP setup before importing.See Unity docs for URP setup guide.Animated 2D Monster Units Pack - GhostElevate your game with this versatile asset pack featuring four unique ghost-style characters.Each character comes with Idle and Attack animations, all designed as easy-to-use unit prefabs for seamless integration into your projects.-Four Ghost Characters: Each character is uniquely designed to enhance your game’s aesthetics.-Idle and Attack Animations: Smooth animations that bring your characters to life.-Missile Animations: Includes Idle and Boom animations for the missiles, adding dynamic action to your gameplay.-Atlas Packing: Efficiently packed sprite sheets using atlas packing for optimal performance.-Missile Launching System: When the attack animation triggers, missiles are launched with precise timing, complete with explosion animations upon impact.-Sample Scene Included: Instantly test and view animations in action.-Agi Parameter: Adjust the attack animation speed by adding the following code to your Ghost script:csharpanim.SetFloat("Agi", Agi);-Size: All images in this asset package have been created with a uniform size of 256x256 pixels.Scripts Included:Ghost: Handles enemy detection and attack systems.Missile: Manages missile launching, tracking objects tagged as Enemy, and exploding on impact.UIManager: Controls the UI for easy viewing in the Sample Scene.This asset is optimized for defense genre units but can be used across various styles of games. The enemy tracking script is designed to follow objects tagged as Enemy, which can be adjusted as needed.File Formats:PNG (for sprites and animations)Unity Prefabs (for characters and missile systems)C# Scripts (for functionality)Unity Version Compatibility:Compatible with Unity 2022.3 LTS and later versions.Animation Types:Idle and Attack animations for characters.Idle and Boom animations for missiles.Sprite Packing:Sprites are packed using atlas packing for optimized performance.Scripts Included:Ghost.cs: Handles enemy detection and attack logic.Missile.cs: Manages missile behavior and tracking.UIManager.cs: Controls the user interface in the sample scene.Prefab Structure:Each character is provided as a unit prefab for easy integration.Sample scene included to demonstrate functionality.Performance Optimization:Efficient use of sprite sheets to reduce draw calls.Designed for smooth performance in real-time applications.URP Usage:This asset is optimized for use with URP, providing improved visual quality and performance across various platforms.