Interact with *Any* kind of gameobject in the world with this scalable, efficient and easy to use tool!Skip the hassle of building interactions from scratch. This system is ready to go—just drop it into your project and start creating. It’s easy to use, works right out of the box, and helps you focus on what really matters: building great experiences.Works by dragging the Interactor script into your main camera and then adding the IInteractable interface to any game boecjt you want to interact with! Just make sure the gameobject you want to itneract with has a Trigger Collider enabled.The package comes with a very simple UI showcasing a message to the user when the Interaction begins. We call the place a string inside the InteractionText.instance.SetText() function in order to display it!In order to use my scripts in your own, make sure to add the EJETAGame namespace in your script by adding this line of code:using EJETAGame;