Clipper Pro is a powerful clipboard manager for Unity to store, organize, and instantly transfer components, assets, and properties between scenes and open projects.Clipper Pro is an advanced clipboard management system designed to supercharge your workflow inside the Unity Editor. It transforms repetitive copy-pasting into a fast, organized, and visual experience—allowing you to store, preview, selectively filter, and transfer components, objects, and properties across scenes and active projects.Why Clipper Pro?• Visual Clipboard History: Keep an organized history of your copied items with favorites and filtering, rather than losing data on your next copy.• Selective Property Pasting: Choose exactly which properties to apply and which to exclude before pasting, with customizable per-type defaults.• Live Inspector Previews: Inspect components and materials directly inside the Clipper window before applying them to your scene.• Instant Project-to-Project Sharing: Wirelessly transfer clips between multiple active Unity project instances on your machine without manual file exports.• Flexible Pasting Modes: Paste values onto existing components, add them as brand-new components with dependent components automatically attached, or quick-paste the most recent clip via context menus.• Multi-Selection Batching: Copy multiple objects at once and paste across multiple selected targets simultaneously with full Undo support.⚠️ Note: Copying complex third-party assets that rely on unoptimized, custom IMGUI inspectors may take a brief moment to render their initial preview in the window.Links & Support:Documentation | EmailDependency:• Newtonsoft-Json (com.unity.nuget.newtonsoft-json) — automatically resolved via Unity Package ManagerFeatures:• Clip Management: Store, favorite, filter, and batch-remove clips using the dedicated Clipper window.• Interactive Actions: Multiple intuitive ways to copy and paste, including right-click context menus, component header quick-action buttons, and drag-and-drop.• Selective Copy/Paste: Exclude or include specific properties before performing copy/paste on objects or components. Save persistent default exclusion lists per type.• Clip Preview: High-fidelity live previews of components, materials, and serialized objects directly inside the editor window.• Copy: Effortlessly capture components, serialized objects, or individual properties as reusable clips.• Paste Recent Clip: Automatically apply the most recently copied clip variant via context menus without opening the Clipper window.• Paste Values: Select and apply stored property values directly onto existing target components or objects.• Paste As New (Component Only): Add selected clips as new components onto target GameObjects with all required dependencies automatically attached.• Batch Copy: Swiftly copy multiple objects or components at once.• Batch Paste: Swiftly paste property sets across multiple selected instances simultaneously.• Native Export/Import: Export and import clip collections using native Unity serialized files (.asset), with full previewing to cherry-pick clips prior to import.• Project-To-Project Transfer: Share clips between different Unity projects running simultaneously on your machine via local UDP discovery.• Unity 6 Ready: Full native compatibility with Unity 6 (EntityId APIs, Drag & Drop V2, and direct SceneView OverlayCanvas integration).• Full Undo Integration: All copy, paste, and batch operations are fully registered with Unity's Undo stack.



