Manage your Unity Timelines from a single component, fade them in and out or crossfade between them, and fade between the Animator Controller and your timelinesDocumentationTimeline Mixer lets you fade in your Unity Timelines.Easily fade between Animator Controllers and Timelines. Fade between timelines and animator controllers, creating fluid and immersive experiences, all while managing all your timelines from a single component.Add timeline assets to Timeline Mixer at runtime through codeRebind tracks at runtime easilyAll tracks are supportedCustom track processors can be created for any track (including custom ones) if you need to customize the way the playable graph gets builtDynamically fade in or out Timeline Assets with simple playback callsFade in / out functionality will only visually / audibly affect tracks that support it (Built in Animation and Audio tracks for example), tracks are played normally otherwise.Automatic blend back to AnimatorController if no timelines are faded in