Manage multiple Unity Timelines from a single component, and smoothly blend between Timelines and Animator Controllers at runtime.DocumentationSupport and bug reportingForumTimeline Mixer extends Unity’s Timeline system with smooth blending between multiple timelines.By default, a Playable Director can only play a single timeline at a time, with no built-in support for crossfading or dynamic transitions between timelines.Timeline Mixer assumes runtime control of Timeline playback from the Playable Director, using a single component to manage and blend multiple timelines simultaneously.Timelines can be played, stopped, and crossfaded via a simple API, by reference or by name.It also integrates cleanly with Animator Controllers, allowing you to blend between controller-driven animation and Timeline playback.Add timeline assets to Timeline Mixer at runtime via codeRebind tracks at runtime easily via a simple APIAll Timeline track types are supported*Custom track processors can be created for any track type (including custom ones) if you need to customize the way the playable graph gets built, or add blending functionality to your custom trackDynamically fade in or out Timeline assets using simple playback callsAutomatic blends back to Animator Controller when no timelines are faded in* Tracks that rely on PlayableGraph destruction may not behave as expected.Compatible with other tools:Animancer 8.1 and above




